|
| 1 | +--- |
| 2 | +title: "Player Death Event" |
| 3 | +description: "Learn how to use the OnDeathSystem." |
| 4 | +authors: |
| 5 | + - name: "Bird" |
| 6 | + link: "https://discord.com/users/495709580068651009" |
| 7 | +--- |
| 8 | + |
| 9 | +# Overview |
| 10 | + |
| 11 | +In this guide, you'll learn how to use the OnDeathSystem to detect when a player dies. |
| 12 | + |
| 13 | +## Code Example |
| 14 | + |
| 15 | +```java |
| 16 | +package org.example.plugin.Systems; |
| 17 | + |
| 18 | +import com.hypixel.hytale.component.CommandBuffer; |
| 19 | +import com.hypixel.hytale.component.Ref; |
| 20 | +import com.hypixel.hytale.component.Store; |
| 21 | +import com.hypixel.hytale.component.query.Query; |
| 22 | +import com.hypixel.hytale.server.core.Message; |
| 23 | +import com.hypixel.hytale.server.core.entity.entities.Player; |
| 24 | +import com.hypixel.hytale.server.core.modules.entity.damage.Damage; |
| 25 | +import com.hypixel.hytale.server.core.modules.entity.damage.DeathComponent; |
| 26 | +import com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems; |
| 27 | +import com.hypixel.hytale.server.core.universe.Universe; |
| 28 | +import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; |
| 29 | + |
| 30 | +import javax.annotation.Nonnull; |
| 31 | + |
| 32 | +public class TestDeathSystem extends DeathSystems.OnDeathSystem { |
| 33 | + |
| 34 | + @Nonnull |
| 35 | + @Override |
| 36 | + public Query<EntityStore> getQuery() { |
| 37 | + return Query.and(Player.getComponentType()); |
| 38 | + } |
| 39 | + |
| 40 | + @Override |
| 41 | + public void onComponentAdded(@Nonnull Ref ref, @Nonnull DeathComponent component, @Nonnull Store store, @Nonnull CommandBuffer commandBuffer) { |
| 42 | + Player playerComponent = (Player) store.getComponent(ref, Player.getComponentType()); |
| 43 | + |
| 44 | + assert playerComponent != null; |
| 45 | + |
| 46 | + Universe.get().sendMessage(Message.raw("Death player: " + playerComponent.getDisplayName())); |
| 47 | + Damage deathInfo = component.getDeathInfo(); |
| 48 | + if (deathInfo != null) { |
| 49 | + Universe.get().sendMessage(Message.raw("Death info amount: " + deathInfo.getAmount())); |
| 50 | + } |
| 51 | + } |
| 52 | +} |
| 53 | +``` |
| 54 | + |
| 55 | +## Steps |
| 56 | + |
| 57 | +### 1. Extend the Death System |
| 58 | + |
| 59 | +Start by creating a new class that extends `DeathSystems.OnDeathSystem`. This allows your system to automatically react whenever an entity dies. |
| 60 | + |
| 61 | +```java |
| 62 | +public class TestDeathSystem extends DeathSystems.OnDeathSystem { |
| 63 | +``` |
| 64 | + |
| 65 | +--- |
| 66 | + |
| 67 | +### 2. Define Which Entities This System Applies To |
| 68 | + |
| 69 | +Override the `getQuery()` method to filter for the entities you want. In this case, we only want **players**: |
| 70 | + |
| 71 | +```java |
| 72 | +@Nonnull |
| 73 | +@Override |
| 74 | +public Query<EntityStore> getQuery() { |
| 75 | + return Query.and(Player.getComponentType()); |
| 76 | +} |
| 77 | +``` |
| 78 | + |
| 79 | +<Callout> |
| 80 | +`Query.and(...)` allows you to combine multiple filters if needed. |
| 81 | +</Callout> |
| 82 | + |
| 83 | +--- |
| 84 | + |
| 85 | +### 3. Listen for the Death Event |
| 86 | + |
| 87 | +The `onComponentAdded` method is called automatically whenever a `DeathComponent` is added to an entity matching your query. |
| 88 | + |
| 89 | +```java |
| 90 | +@Override |
| 91 | +public void onComponentAdded( |
| 92 | + @Nonnull Ref ref, |
| 93 | + @Nonnull DeathComponent component, |
| 94 | + @Nonnull Store store, |
| 95 | + @Nonnull CommandBuffer commandBuffer |
| 96 | +) |
| 97 | +``` |
| 98 | + |
| 99 | +--- |
| 100 | + |
| 101 | +### 4. Get the Player Component |
| 102 | + |
| 103 | +Use the `Store` to retrieve the `Player` component from the entity that just died: |
| 104 | + |
| 105 | +```java |
| 106 | +Player playerComponent = (Player) store.getComponent(ref, Player.getComponentType()); |
| 107 | +``` |
| 108 | + |
| 109 | +This lets you access information such as the player's display name. |
| 110 | +
|
| 111 | +--- |
| 112 | +
|
| 113 | +### 5. Get Death Damage Information |
| 114 | +
|
| 115 | +The `DeathComponent` contains information about the damage that killed the player: |
| 116 | +
|
| 117 | +```java |
| 118 | +Damage deathInfo = component.getDeathInfo(); |
| 119 | +``` |
| 120 | +
|
| 121 | +You can then check: |
| 122 | +
|
| 123 | +```java |
| 124 | +if (deathInfo != null) { |
| 125 | + Universe.get().sendMessage(Message.raw("Damage amount: " + deathInfo.getAmount())); |
| 126 | +} |
| 127 | +``` |
| 128 | +
|
| 129 | +This provides the **amount of damage** and the **source of the death**. |
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