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Reorder pages and other minor changes (#29)
GH-28: Reorder pages and other minor changes
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{
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"title": "Client",
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"description": "Anything specific to the client of Hytale.",
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"index": true,
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"icon": "Monitor"
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}

content/docs/what-we-know-so-far/faq.mdx renamed to content/docs/established-information/faq.mdx

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---
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title: FAQs
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title: Frequently Asked Questions
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description: Frequently Asked Questions about Hytale modding.
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---
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{
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"title": "Gameplay",
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"description": "Anything related to the base gameplay of Hytale.",
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"index": true,
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"icon": "Play"
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}
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{
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"title": "Established Information",
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"pages": [
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"faq.mdx",
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"---Specific Categories---",
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"server",
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"client",
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"gameplay",
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"misc"
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],
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"icon": "Construction"
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}

content/docs/what-we-know-so-far/developer-qa-insights.mdx renamed to content/docs/established-information/misc/developer-qa-insights.mdx

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{
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"title": "Miscellaneous",
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"description": "Anything that doesn't fall within the existing categories.",
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"index": true,
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"icon": "Puzzle"
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}

content/docs/what-we-know-so-far/ways-to-develop/modelling.mdx renamed to content/docs/established-information/server/content-categories/art-assets.mdx

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---
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title: Modelling / Texture Art
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description: Information about 3D Modelling and Texture Art in Hytale.
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title: Modelling & Texturing / Art Assets
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description: Information about 3D Modelling, Texturing and Art Assets in Hytale.
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---
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# Modelling / Texture Art

content/docs/what-we-know-so-far/ways-to-develop/data-assets.mdx renamed to content/docs/established-information/server/content-categories/data-assets.mdx

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{
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"title": "Content Categories",
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"description": "Different categories to develop mods for Hytale.",
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"index": true,
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"icon": "Folder"
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}

content/docs/what-we-know-so-far/ways-to-develop/plugin.mdx renamed to content/docs/established-information/server/content-categories/plugin.mdx

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---
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title: Java Modding (Server Plugins)
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description: An introduction to what we know of Hytale's text based scripting system as of writing this article.
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description: An introduction to what we know of Hytale's Java-based modding system as of writing this article.
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---
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Hytale's modding capabilities include a text-based scripting system that allows modders
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Hytale's modding capabilities include a Java-based modding system that allows modders
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to create custom behaviors, interactions, and game mechanics. While the full details of
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this system are not publicly documented as the game is still in development and not
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released, we can summarize what is currently known about it.
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without needing to install anything on their end. This approach ensures a consistent experience
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for all players on a modded server.
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### Overview of Text-Based Scripting
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### Overview of Java-Based Modding
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The text-based scripting system in Hytale is based on Java and the server plugins are JAR files.
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The server-side modding system in Hytale is based on Java, making the server plugins JAR files.
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We're guessing this is done so that Minecraft modders can easily transition to Hytale modding,
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as Minecraft modding is also primarily Java-based. This allows modders familiar with Java

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