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refactor: Remove unneeded explanations from title hologram guide (#253)
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Lines changed: 4 additions & 13 deletions

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content/docs/en/guides/plugin/text-hologram.mdx

Lines changed: 4 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -60,7 +60,6 @@ import com.hypixel.hytale.server.core.command.system.basecommands.CommandBase;
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import com.hypixel.hytale.server.core.entity.UUIDComponent;
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import com.hypixel.hytale.server.core.entity.entities.ProjectileComponent;
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import com.hypixel.hytale.server.core.entity.nameplate.Nameplate;
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import com.hypixel.hytale.server.core.modules.entity.component.Intangible;
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import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
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import com.hypixel.hytale.server.core.modules.entity.tracker.NetworkId;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
@@ -92,7 +91,6 @@ public class TitleHologramCommand extends CommandBase {
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holder.putComponent(ProjectileComponent.getComponentType(), projectileComponent);
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holder.putComponent(TransformComponent.getComponentType(), new TransformComponent(playerTransform.getPosition().clone(), playerTransform.getRotation().clone()));
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holder.ensureComponent(UUIDComponent.getComponentType());
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holder.ensureComponent(Intangible.getComponentType());
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if (projectileComponent.getProjectile() == null) {
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projectileComponent.initialize();
@@ -129,8 +127,6 @@ This retrieves:
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| `world` | The world the player is currently in |
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| `playerTransform` | The player’s position and rotation |
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This allows the hologram to be spawned **exactly where the player is standing**.
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---
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### 2. Spawning on the World Thread
@@ -151,8 +147,7 @@ Holder<EntityStore> holder = EntityStore.REGISTRY.newHolder();
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ProjectileComponent projectileComponent = new ProjectileComponent("Projectile");
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```
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The projectile is only used as a **valid entity shell**.
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It will never move or behave like a real projectile.
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The projectile is only used as a valid entity shell. It will never move or behave like a real projectile.
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---
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@@ -162,17 +157,13 @@ It will never move or behave like a real projectile.
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holder.putComponent(ProjectileComponent.getComponentType(), projectileComponent);
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holder.putComponent(TransformComponent.getComponentType(), new TransformComponent(playerTransform.getPosition().clone(), playerTransform.getRotation().clone()));
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holder.ensureComponent(UUIDComponent.getComponentType());
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holder.ensureComponent(Intangible.getComponentType());
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```
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This builds an invisible, stationary entity at the player’s position.
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| Component | Purpose |
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| --------------------- | ------------------------------------------------ |
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| `ProjectileComponent` | Provides a valid entity shell |
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| `TransformComponent` | Sets the entity’s position and rotation |
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| `UUIDComponent` | Gives the entity a unique identity |
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| `Intangible` | Makes the entity non-collidable and unselectable |
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The hologram will appear exactly at the player’s position and cannot be interacted with physically.
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@@ -213,8 +204,6 @@ holder.addComponent(
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);
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```
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These final components make the hologram visible and give it its text.
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| Component | Purpose |
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| --------------------- | ------------------------------- |
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| `NetworkId` | Allows the entity to be synced |
@@ -234,4 +223,6 @@ This inserts the hologram entity into the world, making it active and visible.
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---
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![tile-hologram-5](/assets/guides/tile-hologram-5.png)
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![tile-hologram-5](/assets/guides/tile-hologram-5.png)
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*Thanks to Al3xWarrior and Quito on Discord for initially discovering this feature.*

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