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| 8 | + <title>The Reliques of Tolti-Aph - Source Text</title> |
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| 12 | + <table border="0" cellpadding="2"><tr><td align="left" valign="top"><font face="Trebuchet MS, Geneva, Arial, Helvetica, SunSans-Regular, sans-serif"><a href="Cover.jpg"><img src="Small Cover.jpg" border="1"></a></font></td><td align="left" valign="top"> |
| 13 | + <h3><font color="#0000cc" face="Trebuchet MS, Geneva, Arial, Helvetica, SunSans-Regular, sans-serif">The Reliques of Tolti-Aph</font></h3> |
| 14 | + <h3><font size="-1" face="Trebuchet MS, Geneva, Arial, Helvetica, SunSans-Regular, sans-serif">An interactive fiction by Graham Nelson (2005) - the Inform 7 source text</font></h3> |
| 15 | + </td></tr> |
| 16 | + <tr align="left" valign="top"><td align="left" valign="top"><font size="-1" face="Trebuchet MS, Geneva, Arial, Helvetica, SunSans-Regular, sans-serif"><a href="index.html">Home page</a><br><br><a href="source.html">Contents</a><br><br><a href="source.txt">Complete text</a></font></td><td align="left" valign="top"><font face="Trebuchet MS, Geneva, Arial, Helvetica, SunSans-Regular, sans-serif"><b>"<font color=#000080>The Reliques of Tolti-Aph</font>" by Graham Nelson</b> |
| 17 | +<br> |
| 18 | + |
| 19 | +<br> |
| 20 | +Include (- Serial "<font color=#000080>060430</font>"; -). |
| 21 | +<br> |
| 22 | + |
| 23 | +<br> |
| 24 | +<font color=#404040>[Some commentators on interactive fiction suggest that it arose directly from the invention of role-playing games in the 1970s, when the nineteenth-century tabletop wargame collided with the potent cult of J. R. R. Tolkien in American college campuses. It is certainly true that Will Crowther, co-author of what is generally regarded as the first true work of IF, had been an early player of E. Gary Gygax and Dave Arneson's prototype role-playing game "Dungeons and Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures" (1974) - later, more snappily, just D&D. On the other hand, surprisingly few IF authors in the last thirty years have adopted styles of play which resemble RPGs at all closely; and the book-keeping, the randomness, the simulationist nature, the volume of detail and the open-endedness implied by a "campaign" all make the implementation of a RPG in interactive fiction something of a technical challenge. So that is what we are going to do: or at least we will work through enough of a system of RPG-like rules to demonstrate the possibility.</font>] |
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| 27 | +<br> |
| 28 | +The story description is "<font color=#000080>It used to be said that there are two kinds of magic-user: those who have been to Tolti-Aph, and charlatans. It used to be generally understood that the attempt to prove oneself in the unforgiving society of Tolti-Aph was a bid for rapid level advancement or else romantic, thin-young-mage-in-midnight-black-robes death. The closer you get to the wilderness island vaguely marked 'Tholtaff' on the agate globe in your great-great-grandfather's study, the better the alternative sounds: settling down in some coastal village, perhaps, a little weathermongering, some polymancy, and helping out with the nets after a bad storm. Retire at maybe level 3, with most of your experience points gained from observing rare fish-based poisons carry off those villagers careless about gutting. Publish an awesomely tedious monograph on the correct usage of the 'untangle rigging' spell. You know, the good life.</font>" |
| 29 | +<br> |
| 30 | + |
| 31 | +<br> |
| 32 | +The story creation year is 2005. |
| 33 | +<br> |
| 34 | + |
| 35 | +<br> |
| 36 | +Release along with cover art, the source text, a website and a file of "<font color=#000080>Collegio magazine</font>" called "<font color=#000080>Collegio.pdf</font>". |
| 37 | +<br> |
| 38 | + |
| 39 | +<br> |
| 40 | +<ul><li><a href=source_0.html>Part I - Mechanics of a Simple Role-Playing Game</a></li> |
| 41 | +<li>- <a href=source_1.html>Chapter 1 - Fundamentals</a></li> |
| 42 | +<li>- - <a href=source_1.html>Section 1(a) - Substance</a></li> |
| 43 | +<li>- - <a href=source_2.html>Section 1(b) - Dice</a></li> |
| 44 | +<li>- - <a href=source_3.html>Section 1(c) - Percentages</a></li> |
| 45 | +<li>- - <a href=source_4.html>Section 1(d) - Strength</a></li> |
| 46 | +<li>- - <a href=source_5.html>Section 1(e) - Experience and levels</a></li> |
| 47 | +<li>- - <a href=source_6.html>Section 1(f) - Saving rolls</a></li> |
| 48 | +<li>- <a href=source_7.html>Chapter 2 - Magic</a></li> |
| 49 | +<li>- - <a href=source_7.html>Section 2(a) - The phenomenon of magic</a></li> |
| 50 | +<li>- - <a href=source_8.html>Section 2(b) - The capacity for magic</a></li> |
| 51 | +<li>- - <a href=source_9.html>Section 2(c) - Staffs, strength potions and scrolls</a></li> |
| 52 | +<li>- - <a href=source_10.html>Section 2(d) - The casting action</a></li> |
| 53 | +<li>- - <a href=source_11.html>Section 2(e) - Effect of standard spells in alphabetical order</a></li> |
| 54 | +<li>- <a href=source_12.html>Chapter 3 - Combat</a></li> |
| 55 | +<li>- - <a href=source_12.html>Section 3(a) - Monsters are People Too</a></li> |
| 56 | +<li>- - <a href=source_13.html>Section 3(b) - Weaponry</a></li> |
| 57 | +<li>- - <a href=source_14.html>Section 3(c) - Armour</a></li> |
| 58 | +<li>- - <a href=source_15.html>Section 3(d) - Combat-readiness</a></li> |
| 59 | +<li>- - <a href=source_16.html>Section 3(e) - Damage</a></li> |
| 60 | +<li>- - <a href=source_17.html>Section 3(f) - Striking blows</a></li> |
| 61 | +<li>- - <a href=source_18.html>Section 3(g) - Missile weapons, lack of</a></li> |
| 62 | +<li><a href=source_19.html>Part II - The Reliques of Tolti-Aph Scenario</a></li> |
| 63 | +<li>- <a href=source_20.html>Chapter S - Southern Quarter</a></li> |
| 64 | +<li>- - <a href=source_20.html>Section S(a) - Turret, Longwall, Mound</a></li> |
| 65 | +<li>- - <a href=source_21.html>Section S(b) - The Journal and Orion</a></li> |
| 66 | +<li>- - <a href=source_22.html>Section S(c) - The Fallen Tree and the Fullers</a></li> |
| 67 | +<li>- - <a href=source_23.html>Section S(d) - The Broken Lane and the Spiders</a></li> |
| 68 | +<li>- - <a href=source_24.html>Section S(e) - The Icefinger River</a></li> |
| 69 | +<li>- - <a href=source_25.html>Section S(f) - The Marshes</a></li> |
| 70 | +<li>- <a href=source_26.html>Chapter Z - The Central Ziggurat</a></li> |
| 71 | +<li>- <a href=source_27.html>Chapter E - Eastern Quarter</a></li> |
| 72 | +<li>- - <a href=source_28.html>Section E(a) - The Budless Grove</a></li> |
| 73 | +<li>- - <a href=source_29.html>Section E(b) - The Maze of Royal Beasts</a></li> |
| 74 | +<li>- - <a href=source_30.html>Section E(c) - Spatial coordinates</a></li> |
| 75 | +<li>- - <a href=source_31.html>Section E(d) - Shapes of individual rooms in the labyrinth</a></li> |
| 76 | +<li>- - <a href=source_32.html>Section E(e) - Labyrinth rooms</a></li> |
| 77 | +<li>- - <a href=source_33.html>Section E(f) - Solid Rock and labyrinth boundaries</a></li> |
| 78 | +<li>- - <a href=source_34.html>Section E(g) - Terra Incognita</a></li> |
| 79 | +<li>- - <a href=source_35.html>Section E(h) - Exhausting the maze and retrieving rooms</a></li> |
| 80 | +<li>- - <a href=source_36.html>Section E(i) - Exploring the labyrinth</a></li> |
| 81 | +<li>- - <a href=source_37.html>Section E(j) - The force labyrinth spell</a></li> |
| 82 | +<li>- - <a href=source_38.html>Section E(k) - The Hedge Archway and the leaves</a></li> |
| 83 | +<li>- - <a href=source_39.html>Section E(l) - The four tasks</a></li> |
| 84 | +<li>- - <a href=source_40.html>Section E(m) - The fifty rooms of the inner labyrinth</a></li> |
| 85 | +<li>- - <a href=source_41.html>Section E(n) - Setting up the labyrinth</a></li> |
| 86 | +<li>- - <a href=source_42.html>Section E(o) - The solitaire game variant</a></li> |
| 87 | +<li>- - <a href=source_43.html>Section E(p) - Treasures of sorts</a></li> |
| 88 | +<li>- - <a href=source_44.html>Section E(q) - The seven artefacts</a></li> |
| 89 | +<li>- - <a href=source_45.html>Section E(r) - The encounters pack</a></li> |
| 90 | +<li>- - <a href=source_46.html>Section E(s) - Traps and earthquakes</a></li> |
| 91 | +<li>- <a href=source_47.html>Chapter W - Western Quarter</a></li> |
| 92 | +<li>- - <a href=source_47.html>Section W(a) - Cure baldness, mindsift and corrode</a></li> |
| 93 | +<li>- - <a href=source_48.html>Section W(b) - The Dry Channel</a></li> |
| 94 | +<li>- - <a href=source_49.html>Section W(c) - The Goddess and the Snake</a></li> |
| 95 | +<li>- - <a href=source_50.html>Section W(d) - Knots</a></li> |
| 96 | +<li>- - <a href=source_51.html>Section W(e) - The Garret and the Archivist</a></li> |
| 97 | +<li>- <a href=source_52.html>Chapter N - Northern Quarter</a></li> |
| 98 | +<li>- - <a href=source_52.html>Section N(a) - That Was Old School</a></li> |
| 99 | +<li>- - <a href=source_53.html>Section N(b) - Rescued!</a></li> |
| 100 | +<li>- - <a href=source_54.html>Section N(c) - Rescuing!</a></li> |
| 101 | +<li>- <a href=source_55.html>Chapter the Last - Not for release</a></li> |
| 102 | +</ul></font> |
| 103 | + <p><font size="-1" face="Trebuchet MS, Geneva, Arial, Helvetica, SunSans-Regular, sans-serif"></font></p> |
| 104 | + <p></p> |
| 105 | + </td></tr></table> |
| 106 | + </body> |
| 107 | + |
| 108 | +</html> |
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