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When in Rome 1: Accounting for Taste

An Inform 7 Standard Example

Description

Manhattan, May, 1954.

The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary.

One day a strange creature crosses your path, and disrupts the schedule entirely.

When in Rome is designed as a lunchtime game: there are five episodes, each of which may be played to a conclusion within about fifteen minutes.

Development

The Source Text is compatible with Inform 7 build 6M62.

The Story File Format should be set to Blorbed Glulx.