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Hey all! I am Simon, a mad mission maker, and I had a fun idea that I don't know how to actually implement. I would like to be able to mute all the players, but locally. Think hideObject vs hideObectGLobal. One player should not be able to hear any other players. I have looked through the documentation and have seen these two functions: acre_api_fnc_setGlobalVolume But setGlobalVolume seems to be global. This means if I were to call it on the players that will turn invisble to the targeted player the other players would not be able to talk anymore either. This is not optimal. Thus the question: Thank you for your time! |
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