It seems there is some bad interaction between drawFilledCircle and sprites. Calling drawFilledCircle after drawing sprite from a spritesheet sometimes result in no cricle drawing. Perhaps a problem with begin/end not matching.
It seems there is some bad interaction between drawFilledCircle and sprites.
Calling drawFilledCircle after drawing sprite from a spritesheet sometimes result in no cricle drawing.
Perhaps a problem with begin/end not matching.