Feature request:
It would be great to be able to set an x and y offset for perlin / simplex noise, and potentially other noise functions.
The usage in my case would be to create tiles of THREE.Terrain, each positioned next to each-other, with the same simplex noise seed, but with its x, y axes offset so they match the position, and the edges of the tiles match up. Then you will be able to create many tiles of terrain, loading nearby tiles and unloaded distance tiles.
I did try to implement this by just adding an offsetX and offsetY in the simplex function, but the results were not as expected and I wasn't sure how to do this.
Thanks.