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particles.lua
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particles = {}
function particles.new(r,g,b,a,size)
local self = {}
self.r = r or 1
self.g = g or 1
self.b = b or 1
self.a = a or 1
self.size = size
self.particles = {}
local random = love.math.random
self.emit_single = function(x,y,vx,vy,l)
table.insert(self.particles, {x=x,y=y,size=0.5+random(),vx=vx,vy=vy,life=l})
end
self.emit = function(x,y,vx,vy,l,r,c)
for i=1,c do
self.emit_single(x,y,vx + r * (random() - 0.5),vy + r * (random() - 0.5),l)
end
end
self.update = function(ts)
for i,p in ipairs(self.particles) do
p.life = p.life - 1
if p.life <= 0 then
table.remove(self.particles, i)
else
p.x = p.x + p.vx * ts
p.y = p.y + p.vy * ts
end
end
end
self.draw = function()
local rect = love.graphics.rectangle
love.graphics.setColor(self.r, self.g, self.b, self.a)
for i,p in ipairs(self.particles) do
rect("fill", p.x - 2, p.y - 2, p.size * self.size, p.size * self.size)
end
end
return self
end
return particles