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1 | 1 | MEGAMEK VERSION HISTORY: |
2 | 2 | ---------------- |
3 | | -0.50.11 |
| 3 | +0.50.11 (2025-12-30 1900 UTC) |
| 4 | +## What's Changed |
| 5 | +* Added support for testing against Java 25 by @rjhancock in https://github.com/MegaMek/megamek/pull/7687 |
| 6 | +* Fix: Fixes switching modes on a HHW's weapon so it no longer throws NPE or switches incorrect equipment by @psikomonkie in https://github.com/MegaMek/megamek/pull/7689 |
| 7 | +* Fix #7691: Fixed Incorrect Rounding of Direct Blow Additional Damage by @IllianiBird in https://github.com/MegaMek/megamek/pull/7692 |
| 8 | +* Fix crippling damage rules per TW Errata v11.01 by @HammerGS in https://github.com/MegaMek/megamek/pull/7684 |
| 9 | +* Task: Removed No Longer Used Methods by @IllianiBird in https://github.com/MegaMek/megamek/pull/7693 |
| 10 | +* Angel ECM in dual mode ("ECM & ECCM") only applies ECCM, not ECM. by @HammerGS in https://github.com/MegaMek/megamek/pull/7683 |
| 11 | +* Fix Mechanical Jump Booster shortname by @pavelbraginskiy in https://github.com/MegaMek/megamek/pull/7697 |
| 12 | +* Fix #7686 Firing Multiple TAGS. by @HammerGS in https://github.com/MegaMek/megamek/pull/7694 |
| 13 | +* Nova is compatible with null-sig by @pavelbraginskiy in https://github.com/MegaMek/megamek/pull/7704 |
| 14 | +* Fix #7690: Use `weaponEntity` not `attackingEntity` for anything related to loading etc. by @psikomonkie in https://github.com/MegaMek/megamek/pull/7698 |
| 15 | +* Fix #7688: Bridge Walkability Problems by @psikomonkie in https://github.com/MegaMek/megamek/pull/7707 |
| 16 | +* Fix Variable Range Targeting by adding a dialog by @HammerGS in https://github.com/MegaMek/megamek/pull/7673 |
| 17 | +* Fix Rapid-Fire AC Special Ammunition (Option B) by @HammerGS in https://github.com/MegaMek/megamek/pull/7711 |
| 18 | +* Fix Complete by @HammerGS in https://github.com/MegaMek/megamek/pull/7715 |
| 19 | +* Sentry: Fixed Loading of ProtoMek & BattleMek Units Created Prior to 50.0 by @IllianiBird in https://github.com/MegaMek/megamek/pull/7719 |
| 20 | +* PR: Refactor `Transporter.getType()` and `InfantryTransporter.getType()` to prevent conflicts in classes that implement both `IBuilding` and `Transporter` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7678 |
| 21 | +* PR: Refactor `IBuilding.getType()` to prevent conflicts in classes that implement both `IBuilding` and `Transporter` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7679 |
| 22 | +* Fix #7699: Prevent units from scaling to the roof of too tall adjacent buildings by @psikomonkie in https://github.com/MegaMek/megamek/pull/7708 |
| 23 | +* Fix #3191: Properly display picked up MWs, and reset on unit add (MM part) by @Sleet01 in https://github.com/MegaMek/megamek/pull/7724 |
| 24 | +* PR: Add reporting updates to gamelog.html by @klobucar in https://github.com/MegaMek/megamek/pull/7665 |
| 25 | +* Playtest 3 - Adding Caseless ammo for IS Rotary Autocannons. by @TenkawaBC in https://github.com/MegaMek/megamek/pull/7702 |
| 26 | +* Issue #7685 Add Piloting roll after DFA odds. by @HammerGS in https://github.com/MegaMek/megamek/pull/7716 |
| 27 | +* Fix 3557 - Fixes punches and kicks with Streaks. by @HammerGS in https://github.com/MegaMek/megamek/pull/7717 |
| 28 | +* Issue #7725: Equipment flag checks shouldn't be `if else` because equipment can have multiple flags by @psikomonkie in https://github.com/MegaMek/megamek/pull/7726 |
| 29 | +* Sentry: Fixed Preference Saving for Several Dialogs by @IllianiBird in https://github.com/MegaMek/megamek/pull/7727 |
| 30 | +* Improvement: Added JTextAreaWithCharacterLimit Utility Class by @IllianiBird in https://github.com/MegaMek/megamek/pull/7730 |
| 31 | +* Fix support vehicle engine weight rounding to use nearest half-ton by @HammerGS in https://github.com/MegaMek/megamek/pull/7729 |
| 32 | +* Improvement: Additional protection and logging on availability data by @SuperStucco in https://github.com/MegaMek/megamek/pull/7733 |
| 33 | +* correct issue when using multiple boards, bounding box deployment, an… by @kuronekochomusuke in https://github.com/MegaMek/megamek/pull/7735 |
| 34 | +* Fix cybernetic communications implants by @HammerGS in https://github.com/MegaMek/megamek/pull/7700 |
| 35 | +* Fix incorrect defender damage message in physical attacks by @HammerGS in https://github.com/MegaMek/megamek/pull/7741 |
| 36 | +* Implement Cybernetic Sensory Implants for Infantry (IO pg 78) by @HammerGS in https://github.com/MegaMek/megamek/pull/7739 |
| 37 | +* Fix capital weapon modifier not applying to dropships under 500 tons by @HammerGS in https://github.com/MegaMek/megamek/pull/7706 |
| 38 | +* Issue #4363: Screen Launcher Cluster Damage by @HammerGS in https://github.com/MegaMek/megamek/pull/7713 |
| 39 | +* Fix report line breaks introduced by PR #7665 by @HammerGS in https://github.com/MegaMek/megamek/pull/7745 |
| 40 | +* Fix #7358: Non-fusion BattleMeks now generate movement heat by @HammerGS in https://github.com/MegaMek/megamek/pull/7746 |
| 41 | +* Implement Boosted Comm Implant Base Benefits by @HammerGS in https://github.com/MegaMek/megamek/pull/7738 |
| 42 | +* Fix MG Arrays not linking for ProtoMeks #7325 by @HammerGS in https://github.com/MegaMek/megamek/pull/7742 |
| 43 | +* Fix MegaMek/mekhq#8013: FIx missing ammunition bins on units by @psikomonkie in https://github.com/MegaMek/megamek/pull/7747 |
| 44 | +* Implement Cybernetic Multi Modal sensory implants by @HammerGS in https://github.com/MegaMek/megamek/pull/7753 |
| 45 | +* Fix-4363-Screen-Launcher-damage-logic by @HammerGS in https://github.com/MegaMek/megamek/pull/7748 |
| 46 | +* Implement Enhanced Multi-Modal Sensory Implants by @HammerGS in https://github.com/MegaMek/megamek/pull/7754 |
| 47 | +* Fix NullPointerException when moving to shooting phase by @HammerGS in https://github.com/MegaMek/megamek/pull/7749 |
| 48 | +* Improvement: Added Internationalization to Availability Values; Added Descriptors by @IllianiBird in https://github.com/MegaMek/megamek/pull/7751 |
| 49 | +* Fix reporting all AE victims as being revealed by the blast by @Sleet01 in https://github.com/MegaMek/megamek/pull/7755 |
| 50 | +* Fix 7740: Trireme cannot unload in air or after landing by @Sleet01 in https://github.com/MegaMek/megamek/pull/7752 |
| 51 | +* Fix i18n Error by @psikomonkie in https://github.com/MegaMek/megamek/pull/7757 |
| 52 | +* PR: Do you want to build a Fortress? `BuildingEntity` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7714 |
| 53 | +* Replaces 'ce' with 'currentEntity' in MovementDisplay.java by @Sleet01 in https://github.com/MegaMek/megamek/pull/7759 |
| 54 | +* Null safety for missing options in older savegames by @Sleet01 in https://github.com/MegaMek/megamek/pull/7761 |
| 55 | +* Fix: Fixed Failing JavaDoc in 'getGaussianAverage' by @IllianiBird in https://github.com/MegaMek/megamek/pull/7764 |
| 56 | +* Fix #7743: Let stacked ASF LAMs transform by @psikomonkie in https://github.com/MegaMek/megamek/pull/7765 |
| 57 | +* The Axe Effect - Implement Cybernetic Gas Effuser (Pheromone) - IO pg 79 by @HammerGS in https://github.com/MegaMek/megamek/pull/7756 |
| 58 | +* Fix swarm attack is burdened check by @HammerGS in https://github.com/MegaMek/megamek/pull/7769 |
| 59 | +* PR: Refactored power generators to use new `PowerGeneratorType` instead of `MiscType` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7762 |
| 60 | +* Extrait de Parfum - Implement cybernetic gas effuser toxin by @HammerGS in https://github.com/MegaMek/megamek/pull/7760 |
| 61 | +* Fix: Prevent NPE when kicking building with infantry inside by @psikomonkie in https://github.com/MegaMek/megamek/pull/7770 |
| 62 | +* Implement Dermal Camo Armor functionality by @HammerGS in https://github.com/MegaMek/megamek/pull/7767 |
| 63 | +* PR #7758: Remove subtype flags from `StructureEngine` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7772 |
| 64 | +* Fix #3084 - Fighter squadrons don't take "high damage threshold" critical hits as per SO by @HammerGS in https://github.com/MegaMek/megamek/pull/7775 |
| 65 | +* Fixes #7709 - Tech rating for Lasers (should also include the pistols) by @HammerGS in https://github.com/MegaMek/megamek/pull/7779 |
| 66 | +* Updated quirk info, sources, and implamented/working tag by @FelixGold in https://github.com/MegaMek/megamek/pull/7776 |
| 67 | +* Fix BV Calculation for Capital Fighters. by @HammerGS in https://github.com/MegaMek/megamek/pull/7773 |
| 68 | +* Fix #7182 - Incorrect Charge damage to Dropships by @HammerGS in https://github.com/MegaMek/megamek/pull/7774 |
| 69 | +* Display round number and phase in window title (Fixes #7451) by @HammerGS in https://github.com/MegaMek/megamek/pull/7780 |
| 70 | +* Add Lay Mine button for Mechs and ProtoMechs (Fixes #7227) by @HammerGS in https://github.com/MegaMek/megamek/pull/7783 |
| 71 | +* Restrict Tripod physical attacks to front arc (Fixes #7168) by @HammerGS in https://github.com/MegaMek/megamek/pull/7784 |
| 72 | +* Fix #5584 - BA swarm attacks with zero damage now roll for critical hits by @HammerGS in https://github.com/MegaMek/megamek/pull/7786 |
| 73 | +* Issue MegaMek/mekhq#8427: Prevent array index OOB from troop size by @psikomonkie in https://github.com/MegaMek/megamek/pull/7787 |
| 74 | +* Save Lobby on Start. by @HammerGS in https://github.com/MegaMek/megamek/pull/7777 |
| 75 | +* Fix #6336 - Battle Armor Pop-Up Mines now deal damage per mine by @HammerGS in https://github.com/MegaMek/megamek/pull/7789 |
| 76 | +* Multiple repair bays on vessels by @wildfire142 in https://github.com/MegaMek/megamek/pull/7782 |
| 77 | +* Consolidate the Clan TAG Bomb with the IS TAG Bomb by @HammerGS in https://github.com/MegaMek/megamek/pull/7781 |
| 78 | +* Fix #5499 - Hot-loaded missile launchers now explode when critically hit by @HammerGS in https://github.com/MegaMek/megamek/pull/7788 |
| 79 | +* Implement obsolete quirk by @HammerGS in https://github.com/MegaMek/megamek/pull/7763 |
| 80 | +* Revert "Updated quirk info, sources, and implamented/working tag" by @HammerGS in https://github.com/MegaMek/megamek/pull/7790 |
| 81 | +* Fix Clan BA SRM 3 BV by @IanBellomy in https://github.com/MegaMek/megamek/pull/7793 |
| 82 | +* Bump actions/upload-artifact from 5 to 6 by @dependabot[bot] in https://github.com/MegaMek/megamek/pull/7792 |
| 83 | +* Fix TSM Implants missing implementations per Interstellar Ops by @HammerGS in https://github.com/MegaMek/megamek/pull/7768 |
| 84 | +* Issue #7791 & Issue #7795: Fix buildings not properly recognizing other hexes as the same building when appropriate by @psikomonkie in https://github.com/MegaMek/megamek/pull/7797 |
| 85 | +* PR: Generate MekHQ-usable MUL at end of PACAR by @psikomonkie in https://github.com/MegaMek/megamek/pull/7798 |
| 86 | +* Fix: Updated Unified Log Save Policy by @IllianiBird in https://github.com/MegaMek/megamek/pull/7796 |
| 87 | +* Updated quirks to most up to date versions. by @FelixGold in https://github.com/MegaMek/megamek/pull/7802 |
| 88 | +* Fix for Issue #7794 - Incorrect BV mod for IS BA Reactive Armor. by @HammerGS in https://github.com/MegaMek/megamek/pull/7801 |
| 89 | +* Fix Tripod Mek Prone Firing Modifier by @HammerGS in https://github.com/MegaMek/megamek/pull/7805 |
| 90 | +* Fix #7791: Fix game locking up during indirect phase by @psikomonkie in https://github.com/MegaMek/megamek/pull/7807 |
| 91 | +* Remove Deprecated Variable Range Targeting quirks by @HammerGS in https://github.com/MegaMek/megamek/pull/7803 |
| 92 | +* Fix autoconfig selects illegal or ineffectual munitions mm side by @Sleet01 in https://github.com/MegaMek/megamek/pull/7810 |
| 93 | +* Fix Radical Heat Sink target number not reducing on inactive turns by @HammerGS in https://github.com/MegaMek/megamek/pull/7808 |
| 94 | +* Add aerospace "Climb Out" feature for vertical map exit at altitude 10 by @HammerGS in https://github.com/MegaMek/megamek/pull/7809 |
| 95 | +* Implement Prototype Direct Neural Interface (IO pg 83) by @HammerGS in https://github.com/MegaMek/megamek/pull/7811 |
| 96 | +* Fix #673 - Area Effect revealing units. by @HammerGS in https://github.com/MegaMek/megamek/pull/7813 |
| 97 | +* Fix#7814 - Text error when firing weapons against mechanized tracked platoon MG by @HammerGS in https://github.com/MegaMek/megamek/pull/7816 |
| 98 | +* Triple-Core Processor (TCP) Implementation by @HammerGS in https://github.com/MegaMek/megamek/pull/7771 |
| 99 | +* Issue #7722 Fix - BV Miscalculation with Dual C3 Masters and Self counting munitions by @HammerGS in https://github.com/MegaMek/megamek/pull/7819 |
| 100 | +* Fix #7323 - Split IS and Clan BA Light Active Probe by @HammerGS in https://github.com/MegaMek/megamek/pull/7818 |
| 101 | +* Fix VDNI/BVDNI Implementation per IO pg 71 by @HammerGS in https://github.com/MegaMek/megamek/pull/7804 |
| 102 | +* Fix MegaMek/mekhq#8571: Actaully generate a MUL after PACAR by @psikomonkie in https://github.com/MegaMek/megamek/pull/7821 |
| 103 | +* Fix #5713 - Physical attacks and prone 'Mechs by @HammerGS in https://github.com/MegaMek/megamek/pull/7817 |
| 104 | +* Bump org.apache.logging.log4j:log4j-core from 2.25.1 to 2.25.3 in /megamek in the gradle group across 1 directory by @dependabot[bot] in https://github.com/MegaMek/megamek/pull/7824 |
| 105 | +* Issue #7361: Fix aerospace visual detection on non-ground maps by @psikomonkie in https://github.com/MegaMek/megamek/pull/7828 |
| 106 | +* Issue #7361: Fix aerospace visual detection on ground maps too by @psikomonkie in https://github.com/MegaMek/megamek/pull/7829 |
| 107 | +* Enable Load Game from Lobby by @HammerGS in https://github.com/MegaMek/megamek/pull/7820 |
| 108 | +* Fix LAM Aerospace Strafing Bug by @HammerGS in https://github.com/MegaMek/megamek/pull/7823 |
| 109 | +* Issue: #4152 - LAM does not suffer +3 to-hit penalty on turn it chang… by @HammerGS in https://github.com/MegaMek/megamek/pull/7822 |
| 110 | +* Rules Reference Update by @KyleM5 in https://github.com/MegaMek/megamek/pull/7831 |
| 111 | +* Fix Complete for GitHub Issue #8595 by @HammerGS in https://github.com/MegaMek/megamek/pull/7833 |
| 112 | +* Fix-8598-Tank-NPE-applyMovementDamage by @HammerGS in https://github.com/MegaMek/megamek/pull/7834 |
| 113 | +* Update HarJel III BV to correct BV. by @KyleM5 in https://github.com/MegaMek/megamek/pull/7835 |
| 114 | +* Update ammo autoconfig docs for 0.50.11 by @Sleet01 in https://github.com/MegaMek/megamek/pull/7845 |
| 115 | +* Fix #7839: Check if a carryable unit is carryable before attempting to load it and correct mek arms `toString()` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7843 |
| 116 | +* Fix #7629: Fix Princess Not Targetting Infantry In Buildings etc. by @psikomonkie in https://github.com/MegaMek/megamek/pull/7846 |
| 117 | + |
| 118 | +## New Contributors |
| 119 | +* @klobucar made their first contribution in https://github.com/MegaMek/megamek/pull/7665 |
| 120 | +* @FelixGold made their first contribution in https://github.com/MegaMek/megamek/pull/7776 |
| 121 | +* @wildfire142 made their first contribution in https://github.com/MegaMek/megamek/pull/7782 |
| 122 | +* @KyleM5 made their first contribution in https://github.com/MegaMek/megamek/pull/7831 |
| 123 | + |
| 124 | +**Full Changelog**: https://github.com/MegaMek/megamek/compare/v0.50.10...v0.50.11 |
4 | 125 |
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5 | 126 | 0.50.10 (2025-10-12 2030 UTC) |
6 | 127 | * Improvement: Added JavaDocs to `TargetRollModifier` Class & Constructor to Reduce Ambiguity by @IllianiBird in https://github.com/MegaMek/megamek/pull/7491 |
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