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Development snapshot <v0.50.11>
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megamek/docs/history.txt

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MEGAMEK VERSION HISTORY:
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0.50.11
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0.50.11 (2025-12-30 1900 UTC)
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## What's Changed
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* Added support for testing against Java 25 by @rjhancock in https://github.com/MegaMek/megamek/pull/7687
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* Fix: Fixes switching modes on a HHW's weapon so it no longer throws NPE or switches incorrect equipment by @psikomonkie in https://github.com/MegaMek/megamek/pull/7689
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* Fix #7691: Fixed Incorrect Rounding of Direct Blow Additional Damage by @IllianiBird in https://github.com/MegaMek/megamek/pull/7692
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* Fix crippling damage rules per TW Errata v11.01 by @HammerGS in https://github.com/MegaMek/megamek/pull/7684
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* Task: Removed No Longer Used Methods by @IllianiBird in https://github.com/MegaMek/megamek/pull/7693
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* Angel ECM in dual mode ("ECM & ECCM") only applies ECCM, not ECM. by @HammerGS in https://github.com/MegaMek/megamek/pull/7683
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* Fix Mechanical Jump Booster shortname by @pavelbraginskiy in https://github.com/MegaMek/megamek/pull/7697
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* Fix #7686 Firing Multiple TAGS. by @HammerGS in https://github.com/MegaMek/megamek/pull/7694
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* Nova is compatible with null-sig by @pavelbraginskiy in https://github.com/MegaMek/megamek/pull/7704
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* Fix #7690: Use `weaponEntity` not `attackingEntity` for anything related to loading etc. by @psikomonkie in https://github.com/MegaMek/megamek/pull/7698
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* Fix #7688: Bridge Walkability Problems by @psikomonkie in https://github.com/MegaMek/megamek/pull/7707
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* Fix Variable Range Targeting by adding a dialog by @HammerGS in https://github.com/MegaMek/megamek/pull/7673
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* Fix Rapid-Fire AC Special Ammunition (Option B) by @HammerGS in https://github.com/MegaMek/megamek/pull/7711
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* Fix Complete by @HammerGS in https://github.com/MegaMek/megamek/pull/7715
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* Sentry: Fixed Loading of ProtoMek & BattleMek Units Created Prior to 50.0 by @IllianiBird in https://github.com/MegaMek/megamek/pull/7719
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* PR: Refactor `Transporter.getType()` and `InfantryTransporter.getType()` to prevent conflicts in classes that implement both `IBuilding` and `Transporter` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7678
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* PR: Refactor `IBuilding.getType()` to prevent conflicts in classes that implement both `IBuilding` and `Transporter` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7679
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* Fix #7699: Prevent units from scaling to the roof of too tall adjacent buildings by @psikomonkie in https://github.com/MegaMek/megamek/pull/7708
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* Fix #3191: Properly display picked up MWs, and reset on unit add (MM part) by @Sleet01 in https://github.com/MegaMek/megamek/pull/7724
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* PR: Add reporting updates to gamelog.html by @klobucar in https://github.com/MegaMek/megamek/pull/7665
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* Playtest 3 - Adding Caseless ammo for IS Rotary Autocannons. by @TenkawaBC in https://github.com/MegaMek/megamek/pull/7702
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* Issue #7685 Add Piloting roll after DFA odds. by @HammerGS in https://github.com/MegaMek/megamek/pull/7716
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* Fix 3557 - Fixes punches and kicks with Streaks. by @HammerGS in https://github.com/MegaMek/megamek/pull/7717
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* Issue #7725: Equipment flag checks shouldn't be `if else` because equipment can have multiple flags by @psikomonkie in https://github.com/MegaMek/megamek/pull/7726
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* Sentry: Fixed Preference Saving for Several Dialogs by @IllianiBird in https://github.com/MegaMek/megamek/pull/7727
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* Improvement: Added JTextAreaWithCharacterLimit Utility Class by @IllianiBird in https://github.com/MegaMek/megamek/pull/7730
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* Fix support vehicle engine weight rounding to use nearest half-ton by @HammerGS in https://github.com/MegaMek/megamek/pull/7729
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* Improvement: Additional protection and logging on availability data by @SuperStucco in https://github.com/MegaMek/megamek/pull/7733
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* correct issue when using multiple boards, bounding box deployment, an… by @kuronekochomusuke in https://github.com/MegaMek/megamek/pull/7735
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* Fix cybernetic communications implants by @HammerGS in https://github.com/MegaMek/megamek/pull/7700
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* Fix incorrect defender damage message in physical attacks by @HammerGS in https://github.com/MegaMek/megamek/pull/7741
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* Implement Cybernetic Sensory Implants for Infantry (IO pg 78) by @HammerGS in https://github.com/MegaMek/megamek/pull/7739
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* Fix capital weapon modifier not applying to dropships under 500 tons by @HammerGS in https://github.com/MegaMek/megamek/pull/7706
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* Issue #4363: Screen Launcher Cluster Damage by @HammerGS in https://github.com/MegaMek/megamek/pull/7713
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* Fix report line breaks introduced by PR #7665 by @HammerGS in https://github.com/MegaMek/megamek/pull/7745
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* Fix #7358: Non-fusion BattleMeks now generate movement heat by @HammerGS in https://github.com/MegaMek/megamek/pull/7746
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* Implement Boosted Comm Implant Base Benefits by @HammerGS in https://github.com/MegaMek/megamek/pull/7738
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* Fix MG Arrays not linking for ProtoMeks #7325 by @HammerGS in https://github.com/MegaMek/megamek/pull/7742
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* Fix MegaMek/mekhq#8013: FIx missing ammunition bins on units by @psikomonkie in https://github.com/MegaMek/megamek/pull/7747
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* Implement Cybernetic Multi Modal sensory implants by @HammerGS in https://github.com/MegaMek/megamek/pull/7753
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* Fix-4363-Screen-Launcher-damage-logic by @HammerGS in https://github.com/MegaMek/megamek/pull/7748
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* Implement Enhanced Multi-Modal Sensory Implants by @HammerGS in https://github.com/MegaMek/megamek/pull/7754
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* Fix NullPointerException when moving to shooting phase by @HammerGS in https://github.com/MegaMek/megamek/pull/7749
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* Improvement: Added Internationalization to Availability Values; Added Descriptors by @IllianiBird in https://github.com/MegaMek/megamek/pull/7751
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* Fix reporting all AE victims as being revealed by the blast by @Sleet01 in https://github.com/MegaMek/megamek/pull/7755
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* Fix 7740: Trireme cannot unload in air or after landing by @Sleet01 in https://github.com/MegaMek/megamek/pull/7752
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* Fix i18n Error by @psikomonkie in https://github.com/MegaMek/megamek/pull/7757
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* PR: Do you want to build a Fortress? `BuildingEntity` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7714
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* Replaces 'ce' with 'currentEntity' in MovementDisplay.java by @Sleet01 in https://github.com/MegaMek/megamek/pull/7759
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* Null safety for missing options in older savegames by @Sleet01 in https://github.com/MegaMek/megamek/pull/7761
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* Fix: Fixed Failing JavaDoc in 'getGaussianAverage' by @IllianiBird in https://github.com/MegaMek/megamek/pull/7764
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* Fix #7743: Let stacked ASF LAMs transform by @psikomonkie in https://github.com/MegaMek/megamek/pull/7765
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* The Axe Effect - Implement Cybernetic Gas Effuser (Pheromone) - IO pg 79 by @HammerGS in https://github.com/MegaMek/megamek/pull/7756
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* Fix swarm attack is burdened check by @HammerGS in https://github.com/MegaMek/megamek/pull/7769
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* PR: Refactored power generators to use new `PowerGeneratorType` instead of `MiscType` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7762
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* Extrait de Parfum - Implement cybernetic gas effuser toxin by @HammerGS in https://github.com/MegaMek/megamek/pull/7760
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* Fix: Prevent NPE when kicking building with infantry inside by @psikomonkie in https://github.com/MegaMek/megamek/pull/7770
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* Implement Dermal Camo Armor functionality by @HammerGS in https://github.com/MegaMek/megamek/pull/7767
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* PR #7758: Remove subtype flags from `StructureEngine` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7772
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* Fix #3084 - Fighter squadrons don't take "high damage threshold" critical hits as per SO by @HammerGS in https://github.com/MegaMek/megamek/pull/7775
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* Fixes #7709 - Tech rating for Lasers (should also include the pistols) by @HammerGS in https://github.com/MegaMek/megamek/pull/7779
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* Updated quirk info, sources, and implamented/working tag by @FelixGold in https://github.com/MegaMek/megamek/pull/7776
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* Fix BV Calculation for Capital Fighters. by @HammerGS in https://github.com/MegaMek/megamek/pull/7773
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* Fix #7182 - Incorrect Charge damage to Dropships by @HammerGS in https://github.com/MegaMek/megamek/pull/7774
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* Display round number and phase in window title (Fixes #7451) by @HammerGS in https://github.com/MegaMek/megamek/pull/7780
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* Add Lay Mine button for Mechs and ProtoMechs (Fixes #7227) by @HammerGS in https://github.com/MegaMek/megamek/pull/7783
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* Restrict Tripod physical attacks to front arc (Fixes #7168) by @HammerGS in https://github.com/MegaMek/megamek/pull/7784
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* Fix #5584 - BA swarm attacks with zero damage now roll for critical hits by @HammerGS in https://github.com/MegaMek/megamek/pull/7786
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* Issue MegaMek/mekhq#8427: Prevent array index OOB from troop size by @psikomonkie in https://github.com/MegaMek/megamek/pull/7787
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* Save Lobby on Start. by @HammerGS in https://github.com/MegaMek/megamek/pull/7777
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* Fix #6336 - Battle Armor Pop-Up Mines now deal damage per mine by @HammerGS in https://github.com/MegaMek/megamek/pull/7789
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* Multiple repair bays on vessels by @wildfire142 in https://github.com/MegaMek/megamek/pull/7782
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* Consolidate the Clan TAG Bomb with the IS TAG Bomb by @HammerGS in https://github.com/MegaMek/megamek/pull/7781
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* Fix #5499 - Hot-loaded missile launchers now explode when critically hit by @HammerGS in https://github.com/MegaMek/megamek/pull/7788
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* Implement obsolete quirk by @HammerGS in https://github.com/MegaMek/megamek/pull/7763
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* Revert "Updated quirk info, sources, and implamented/working tag" by @HammerGS in https://github.com/MegaMek/megamek/pull/7790
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* Fix Clan BA SRM 3 BV by @IanBellomy in https://github.com/MegaMek/megamek/pull/7793
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* Bump actions/upload-artifact from 5 to 6 by @dependabot[bot] in https://github.com/MegaMek/megamek/pull/7792
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* Fix TSM Implants missing implementations per Interstellar Ops by @HammerGS in https://github.com/MegaMek/megamek/pull/7768
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* Issue #7791 & Issue #7795: Fix buildings not properly recognizing other hexes as the same building when appropriate by @psikomonkie in https://github.com/MegaMek/megamek/pull/7797
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* PR: Generate MekHQ-usable MUL at end of PACAR by @psikomonkie in https://github.com/MegaMek/megamek/pull/7798
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* Fix: Updated Unified Log Save Policy by @IllianiBird in https://github.com/MegaMek/megamek/pull/7796
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* Updated quirks to most up to date versions. by @FelixGold in https://github.com/MegaMek/megamek/pull/7802
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* Fix for Issue #7794 - Incorrect BV mod for IS BA Reactive Armor. by @HammerGS in https://github.com/MegaMek/megamek/pull/7801
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* Fix Tripod Mek Prone Firing Modifier by @HammerGS in https://github.com/MegaMek/megamek/pull/7805
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* Fix #7791: Fix game locking up during indirect phase by @psikomonkie in https://github.com/MegaMek/megamek/pull/7807
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* Remove Deprecated Variable Range Targeting quirks by @HammerGS in https://github.com/MegaMek/megamek/pull/7803
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* Fix autoconfig selects illegal or ineffectual munitions mm side by @Sleet01 in https://github.com/MegaMek/megamek/pull/7810
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* Fix Radical Heat Sink target number not reducing on inactive turns by @HammerGS in https://github.com/MegaMek/megamek/pull/7808
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* Add aerospace "Climb Out" feature for vertical map exit at altitude 10 by @HammerGS in https://github.com/MegaMek/megamek/pull/7809
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* Implement Prototype Direct Neural Interface (IO pg 83) by @HammerGS in https://github.com/MegaMek/megamek/pull/7811
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* Fix #673 - Area Effect revealing units. by @HammerGS in https://github.com/MegaMek/megamek/pull/7813
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* Fix#7814 - Text error when firing weapons against mechanized tracked platoon MG by @HammerGS in https://github.com/MegaMek/megamek/pull/7816
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* Triple-Core Processor (TCP) Implementation by @HammerGS in https://github.com/MegaMek/megamek/pull/7771
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* Issue #7722 Fix - BV Miscalculation with Dual C3 Masters and Self counting munitions by @HammerGS in https://github.com/MegaMek/megamek/pull/7819
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* Fix #7323 - Split IS and Clan BA Light Active Probe by @HammerGS in https://github.com/MegaMek/megamek/pull/7818
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* Fix VDNI/BVDNI Implementation per IO pg 71 by @HammerGS in https://github.com/MegaMek/megamek/pull/7804
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* Fix MegaMek/mekhq#8571: Actaully generate a MUL after PACAR by @psikomonkie in https://github.com/MegaMek/megamek/pull/7821
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* Fix #5713 - Physical attacks and prone 'Mechs by @HammerGS in https://github.com/MegaMek/megamek/pull/7817
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* Bump org.apache.logging.log4j:log4j-core from 2.25.1 to 2.25.3 in /megamek in the gradle group across 1 directory by @dependabot[bot] in https://github.com/MegaMek/megamek/pull/7824
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* Issue #7361: Fix aerospace visual detection on non-ground maps by @psikomonkie in https://github.com/MegaMek/megamek/pull/7828
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* Issue #7361: Fix aerospace visual detection on ground maps too by @psikomonkie in https://github.com/MegaMek/megamek/pull/7829
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* Enable Load Game from Lobby by @HammerGS in https://github.com/MegaMek/megamek/pull/7820
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* Fix LAM Aerospace Strafing Bug by @HammerGS in https://github.com/MegaMek/megamek/pull/7823
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* Issue: #4152 - LAM does not suffer +3 to-hit penalty on turn it chang… by @HammerGS in https://github.com/MegaMek/megamek/pull/7822
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* Rules Reference Update by @KyleM5 in https://github.com/MegaMek/megamek/pull/7831
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* Fix Complete for GitHub Issue #8595 by @HammerGS in https://github.com/MegaMek/megamek/pull/7833
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* Fix-8598-Tank-NPE-applyMovementDamage by @HammerGS in https://github.com/MegaMek/megamek/pull/7834
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* Update HarJel III BV to correct BV. by @KyleM5 in https://github.com/MegaMek/megamek/pull/7835
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* Update ammo autoconfig docs for 0.50.11 by @Sleet01 in https://github.com/MegaMek/megamek/pull/7845
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* Fix #7839: Check if a carryable unit is carryable before attempting to load it and correct mek arms `toString()` by @psikomonkie in https://github.com/MegaMek/megamek/pull/7843
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* Fix #7629: Fix Princess Not Targetting Infantry In Buildings etc. by @psikomonkie in https://github.com/MegaMek/megamek/pull/7846
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## New Contributors
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* @klobucar made their first contribution in https://github.com/MegaMek/megamek/pull/7665
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* @FelixGold made their first contribution in https://github.com/MegaMek/megamek/pull/7776
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* @wildfire142 made their first contribution in https://github.com/MegaMek/megamek/pull/7782
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* @KyleM5 made their first contribution in https://github.com/MegaMek/megamek/pull/7831
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**Full Changelog**: https://github.com/MegaMek/megamek/compare/v0.50.10...v0.50.11
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0.50.10 (2025-10-12 2030 UTC)
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* Improvement: Added JavaDocs to `TargetRollModifier` Class & Constructor to Reduce Ambiguity by @IllianiBird in https://github.com/MegaMek/megamek/pull/7491

megamek/resources/Version.properties

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# Microsoft's "Game Content Usage Rules"
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# <https://www.xbox.com/en-US/developers/rules> and it is not endorsed by or
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# affiliated with Microsoft.
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#
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# Was the last release confirmed as a Milestone?
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# Please update mmconf/milestoneReleases.yml
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major=0

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