Describe the bug
EmotionCreators Version 1.1.7
BepInEx 5.4.21
EC_sideloader.dll 16.3 or later
When I specify a coordinating card in adv, the character's outfit changes. There is no problem here.
However, if I then save the scene, restart EC, and then load the same scene, the sideloader mod outfit does not load correctly.
This problem has been occurring since version 16.3 of sideloader and is assumed to be caused by "UniversalAutoResolver" in Core.UAR.cs.
I built sideloader.dll with CurrentSlotID = BaseSlotID instead of randomizing CurrentSlotID in the relevant part of the latest code and the problem did not occur.
To Reproduce
Steps to reproduce the behavior:
- Create a coordinate card containing the zipmod outfits
- Create a scene with Title -> Make(メイク) -> Scene(シーン) -> New(新規)
- Add an ADV part and apply the coordinate card created in (1) to the character.
- Save the scene and exit EC.
- Restart EC and load the saved scene.
- Open the ADV part. Applied costumes do not display properly.
Describe the bug
EmotionCreators Version 1.1.7
BepInEx 5.4.21
EC_sideloader.dll 16.3 or later
When I specify a coordinating card in adv, the character's outfit changes. There is no problem here.
However, if I then save the scene, restart EC, and then load the same scene, the sideloader mod outfit does not load correctly.
This problem has been occurring since version 16.3 of sideloader and is assumed to be caused by "UniversalAutoResolver" in Core.UAR.cs.
I built sideloader.dll with CurrentSlotID = BaseSlotID instead of randomizing CurrentSlotID in the relevant part of the latest code and the problem did not occur.
To Reproduce
Steps to reproduce the behavior: