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Copy pathcommands_misc.lua
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330 lines (310 loc) · 9.47 KB
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---@class WEATHER_TYPE
WEATHER_TYPE = {
WEATHER_EXTRASUNNY = 0,
WEATHER_CLEAR = 1,
WEATHER_CLOUDS = 2,
WEATHER_SMOG = 3,
WEATHER_CLOUDY = 4,
WEATHER_OVERCAST = 5,
WEATHER_RAIN = 6,
WEATHER_THUNDER = 7,
WEATHER_CLEARING = 8,
WEATHER_NEUTRAL = 9,
WEATHER_SNOWLIGHT = 10,
WEATHER_SNOW = 11,
WEATHER_BLIZZARD = 12,
}
---@class eHUD_PHONE_ITEM
eHUD_PHONE_ITEM = {
HUD_PHONE_ITEM_NONE = 0,
HUD_PHONE_ITEM_TEXT_MESSAGE = 1,
HUD_PHONE_ITEM_CONTACT = 2,
HUD_PHONE_ITEM_MEETING = 3,
HUD_PHONE_ITEM_APPOINTMENT = 4,
HUD_PHONE_ITEM_REPLAY = 5,
HUD_PHONE_ITEM_PICTURE_MESSAGE = 6,
HUD_PHONE_ITEM_DISCONNECT = 7,
HUD_PHONE_ITEM_FRIEND_INC = 8,
HUD_PHONE_ITEM_FRIEND_DEC = 9,
HUD_PHONE_ITEM_INVITE = 10,
}
---@class CHEAT_TYPE
CHEAT_TYPE = {
POOR_WEAPON_CHEAT = 0,
ADVANCED_WEAPON_CHEAT = 1,
HEALTH_CHEAT = 2,
WANTED_LEVEL_UP_CHEAT = 3,
WANTED_LEVEL_DOWN_CHEAT = 4,
MONEY_UP_CHEAT = 5,
CHANGE_WEATHER_CHEAT = 6,
ANNIHILATOR_CHEAT = 7,
NRG900_CHEAT = 8,
FBI_CHEAT = 9,
JETMAX_CHEAT = 10,
COMET_CHEAT = 11,
TURISMO_CHEAT = 12,
COGNOSCENTI_CHEAT = 13,
SUPERGT_CHEAT = 14,
SANCHEZ_CHEAT = 15,
}
---@class PROFILE_SETTING
PROFILE_SETTING = {
PROFILE_ACTION_AUTO_AIM = 0,
PROFILE_YAXIS_INVERSION = 1,
PROFILE_CONTROLLER_VIBRATION = 2,
PROFILE_CONTROLLER_SENSITIVITY = 3,
PROFILE_CONTROLLER_SIXAXIS_HELI = 5,
PROFILE_CONTROLLER_SIXAXIS_BIKE = 6,
PROFILE_CONTROLLER_SIXAXIS_BOAT = 7,
PROFILE_CONTROLLER_SIXAXIS_RELOAD = 8,
PROFILE_CONTROLLER_SIXAXIS_MISSION = 9,
PROFILE_CONTROLLER_SIXAXIS_ACTIVITY = 10,
PROFILE_CONTROLLER_SIXAXIS_AFTERTOUCH = 11,
PROFILE_CONTROLLER_CONTROL_CONFIG = 12,
PROFILE_CONTROLLER_SNIPER_ZOOM = 17,
PROFILE_VOICE_THRU_SPEAKERS = 100,
PROFILE_VOICE_MUTED = 101,
PROFILE_VOICE_VOLUME = 102,
PROFILE_DISPLAY_SUBTITLES = 203,
PROFILE_DISPLAY_RADAR_MODE = 204,
PROFILE_DISPLAY_HUD_MODE = 205,
PROFILE_DISPLAY_LANGUAGE = 206,
PROFILE_DISPLAY_GPS = 207,
PROFILE_DISPLAY_AUTOSAVE_MODE = 208,
PROFILE_DISPLAY_HANDBRAKE_CAM = 209,
PROFILE_CONTROLLER_CINEMATIC_SHOOTING = 211,
PROFILE_DISPLAY_SAFEZONE_SIZE = 212,
PROFILE_DISPLAY_GAMMA = 213,
PROFILE_DISPLAY_CAMERA_HEIGHT = 220,
PROFILE_DIAPLAY_BIG_RADAR = 221,
PROFILE_DIAPLAY_BIG_RADAR_NAMES = 222,
PROFILE_AUDIO_SFX_LEVEL = 300,
PROFILE_AUDIO_MUSIC_LEVEL = 301,
PROFILE_AUDIO_VOICE_OUTPUT = 302,
PROFILE_AUDIO_GPS_SPEECH = 303,
PROFILE_AUDIO_HIGH_DYNAMIC_RANGE = 304,
PROFILE_AUDIO_SPEAKER_OUTPUT = 305,
PROFILE_AUDIO_MUSIC_LEVEL_IN_MP = 306,
PROFILE_AUDIO_INTERACTIVE_MUSIC = 307,
PROFILE_AUDIO_DIALOGUE_BOOST = 308,
PROFILE_AUDIO_VOICE_SPEAKER = 309,
SAVE_MIGRATION_TRANSACTION_ID_WARNING = 501,
SAVE_MIGRATION_TRANSACTION_ID = 502,
PROFILE_FEED_PHONE = 800,
PROFILE_FEED_STATS = 801,
PROFILE_FEED_CREW = 802,
PROFILE_FEED_FRIENDS = 803,
PROFILE_FEED_SOCIAL = 804,
PROFILE_FEED_STORE = 805,
PROFILE_FEED_TOOLTIP = 806,
PROFILE_FEED_DELAY = 807,
TICKER_JOHN_MARSTON_IS_AVAILABLE = 850,
GAMER_PLAYED_LAST_GEN = 865, -- Indicates if the player has played last gen, 1 - 360, 3 - ps3.
GAMER_HAS_SPECIALEDITION_CONTENT = 866, -- Indicates if the player is entitled to special edition content
PROFILE_FACEBOOK_UPDATES = 900,
ROS_WENT_DOWN_NOT_NET = 901,
FACEBOOK_POSTED_BOUGHT_GAME = 902,
PROLOGUE_COMPLETE = 903,
FACEBOOK_POSTED_ALL_VEHICLES_DRIVEN = 904,
EULA_VERSION = 905,
TOS_VERSION = 907,
PRIVACY_VERSION = 908,
JOB_ACTIVITY_ID_CHAR0 = 909, -- Id of the UGC activity started so we know if the player has pulled the plug.
JOB_ACTIVITY_ID_CHAR1 = 910, -- Id of the UGC activity started so we know if the player has pulled the plug.
JOB_ACTIVITY_ID_CHAR2 = 911, -- Id of the UGC activity started so we know if the player has pulled the plug.
JOB_ACTIVITY_ID_CHAR3 = 912, -- Id of the UGC activity started so we know if the player has pulled the plug.
JOB_ACTIVITY_ID_CHAR4 = 913, -- Id of the UGC activity started so we know if the player has pulled the plug.
FREEMODE_PROLOGUE_COMPLETE_CHAR0 = 914, -- Returns a value !=0 if the prologue was done.
FREEMODE_PROLOGUE_COMPLETE_CHAR1 = 915, -- Returns a value !=0 if the prologue was done.
FREEMODE_PROLOGUE_COMPLETE_CHAR2 = 916, -- Returns a value !=0 if the prologue was done.
FREEMODE_PROLOGUE_COMPLETE_CHAR3 = 917, -- Returns a value !=0 if the prologue was done.
FREEMODE_PROLOGUE_COMPLETE_CHAR4 = 918, -- Returns a value !=0 if the prologue was done.
MP_FLUSH_POSIXTIME_HIGH32 = 919, -- s64 value for the last mp successful profile stats flush.
MP_FLUSH_POSIXTIME_LOW32 = 920,
MP_CLOUD0_POSIXTIME_HIGH32 = 921, -- s64 value for the last mp successful cloud save.
MP_CLOUD0_POSIXTIME_LOW32 = 922,
MP_CLOUD1_POSIXTIME_HIGH32 = 923, -- s64 value for the last mp successful cloud save.
MP_CLOUD1_POSIXTIME_LOW32 = 924,
MP_CLOUD2_POSIXTIME_HIGH32 = 925, -- s64 value for the last mp successful cloud save.
MP_CLOUD2_POSIXTIME_LOW32 = 926,
MP_CLOUD3_POSIXTIME_HIGH32 = 927, -- s64 value for the last mp successful cloud save.
MP_CLOUD3_POSIXTIME_LOW32 = 928,
MP_CLOUD_POSIXTIME_HIGH32 = 931, -- s64 value for the last mp successful cloud save.
MP_CLOUD_POSIXTIME_LOW32 = 932,
MP_AWD_CREATOR_RACES_DONE = 933,
MP_AWD_CREATOR_DM_DONE = 934,
MP_AWD_CREATOR_CTF_DONE = 935,
MP_CREATOR_RACES_SAVED = 936,
MP_CREATOR_DM_SAVED = 937,
MP_CREATOR_CTF_SAVED = 938,
SP_CHOP_MISSION_COMPLETE = 939,
FREEMODE_STRAND_PROGRESSION_STATUS_CHAR0 = 940,
FREEMODE_STRAND_PROGRESSION_STATUS_CHAR1 = 941,
MP_CAMERA_ZOOM_ON_FOOT = 950,
MP_CAMERA_ZOOM_IN_VEHICLE = 951,
MP_CAMERA_ZOOM_ON_BIKE = 952,
MP_CAMERA_ZOOM_IN_BOAT = 953,
MP_CAMERA_ZOOM_IN_AIRCRAFT = 954,
MP_CAMERA_ZOOM_IN_HELI = 955,
}
---@class GRAVITY_LEVEL
GRAVITY_LEVEL = {
GRAV_EARTH = 0,
GRAV_MOON = 1,
GRAV_LOW = 2,
GRAV_ZERO = 3,
}
--- keep this in sync with enum in DispatchEnums.h
---@class DISPATCH_TYPE
DISPATCH_TYPE = {
DT_POLICE_AUTOMOBILE = 1,
DT_POLICE_HELICOPTER = 2,
DT_FIRE_DEPARTMENT = 3,
DT_SWAT_AUTOMOBILE = 4,
DT_AMBULANCE_DEPARTMENT = 5,
DT_POLICE_RIDERS = 6,
DT_POLICE_VEHICLE_REQUEST = 7,
DT_POLICE_ROAD_BLOCK = 8,
DT_POLICE_AUTOMOBILE_WAIT_PULLED_OVER = 9,
DT_POLICE_AUTOMOBILE_WAIT_CRUISING = 10,
DT_GANGS = 11,
DT_SWAT_HELICOPTER = 12,
DT_POLICE_BOAT = 13,
DT_ARMY_VEHICLE = 14,
DT_BIKER_BACKUP = 15,
DT_ASSASSINS = 16,
}
--- keep this in sync with enum in DispatchEnums.h
---@class ASSASSIN_LEVEL
ASSASSIN_LEVEL = {
AL_LOW = 1,
AL_MED = 2,
AL_HIGH = 3,
}
--- Keep this in sync with the enum in virtualkeyboard.h
---@class OSK_STATUS
OSK_STATUS = {
OSK_INVALID = -1,
OSK_PENDING = 0,
OSK_SUCCESS = 1,
OSK_CANCELLED = 2,
OSK_FAILED = 3,
}
---@class RANDOM_EVENT
RANDOM_EVENT = {
RC_PED_STEAL_VEHICLE = 0,
RC_PED_JAY_WALK_LIGHTS = 1,
RC_COP_PURSUE = 2,
RC_COP_PURSUE_VEHICLE_FLEE_SPAWNED = 3,
RC_COP_VEHICLE_DRIVING_FAST = 4,
RC_DRIVER_SLOW = 5,
RC_DRIVER_RECKLESS = 6,
RC_DRIVER_PRO = 7,
RC_PED_PURSUE_WHEN_HIT_BY_CAR = 8,
}
---@class ELEMENT_LOC_BLOCK
ELEMENT_LOC_BLOCK = {
ELEMENT_LOC_BLOCK_BASE = 0,
ELEMENT_LOC_BLOCK_HI_APT = 1,
ELEMENT_LOC_BLOCK_EXTRA_1 = 2,
ELEMENT_LOC_BLOCK_EXTRA_2 = 3,
ELEMENT_LOC_BLOCK_EXTRA_3 = 4,
ELEMENT_LOC_BLOCK_EXTRA_4 = 5,
ELEMENT_LOC_BLOCK_EXTRA_5 = 6,
ELEMENT_LOC_BLOCK_EXTRA_6 = 7,
ELEMENT_LOC_BLOCK_EXTRA_7 = 8,
ELEMENT_LOC_BLOCK_EXTRA_8 = 9,
ELEMENT_LOC_BLOCK_EXTRA_9 = 10,
ELEMENT_LOC_BLOCK_EXTRA_10 = 11,
ELEMENT_LOC_BLOCK_EXTRA_11 = 12,
ELEMENT_LOC_BLOCK_EXTRA_12 = 13,
ELEMENT_LOC_BLOCK_EXTRA_13 = 14,
ELEMENT_LOC_BLOCK_EXTRA_14 = 15,
}
---@class CLEAROBJECTS_FLAGS
CLEAROBJECTS_FLAGS = {
CLEAROBJ_FLAG_BROADCAST = 1,
CLEAROBJ_FLAG_FORCE = 2,
CLEAROBJ_FLAG_INCLUDE_DOORS = 4,
CLEAROBJ_FLAG_INCLUDE_OBJWITHBRAINS = 8,
CLEAROBJ_FLAG_EXCLUDE_LADDERS = 16,
}
--- ~> Save commands
---@class SAVEGAME_OPERATION_STATUS
SAVEGAME_OPERATION_STATUS = {
SAVEGAME_OPERATION_SUCCEEDED = 0,
SAVEGAME_OPERATION_IN_PROGRESS = 1,
SAVEGAME_OPERATION_FAILED = 2,
}
---@class eLevelIndex
eLevelIndex = {
LEVEL_GTA5 = 1,
LEVEL_TESTBED = 2,
LEVEL_VFX_TEST = 3,
LEVEL_NM_TEST = 4,
LEVEL_NET_TEST = 5,
LEVEL_ANIM_TEST = 6,
LEVEL_CP_TESTBED = 7,
LEVEL_TOOLS_TEST = 8,
LEVEL_WATERBED = 9,
LEVEL_GFX_TEST = 10,
}
--- ******************************************************************************************
--- **** Cell Phone Camera commands (copied from command_ny.sch in GTA4) ****
--- ******************************************************************************************
---@class MOBILE_PHONE_TYPE
MOBILE_PHONE_TYPE = {
MOBILE_1 = 0,
MOBILE_2 = 1,
MOBILE_3 = 2,
MOBILE_4 = 3,
MOBILE_5 = 4, -- Prologue Phone
}
--- ENSURE IN SYNC WITH ENUM ePhoneInput IN TASKMOBILEPHONE.H
---@class CELL_INPUT
CELL_INPUT = {
CELL_INPUT_NONE = 0,
CELL_INPUT_UP = 1,
CELL_INPUT_DOWN = 2,
CELL_INPUT_LEFT = 3,
CELL_INPUT_RIGHT = 4,
CELL_INPUT_SELECT = 5,
}
---@class TENNIS_DIVE_DIRECTION
TENNIS_DIVE_DIRECTION = {
DIVE_BH = 0,
DIVE_FH = 1,
}
---@class eKeyboardType
eKeyboardType = {
ONSCREEN_KEYBOARD_ENGLISH = 0,
ONSCREEN_KEYBOARD_LOCALISED = 1,
ONSCREEN_KEYBOARD_PASSWORD = 2,
ONSCREEN_KEYBOARD_GAMERTAG = 3,
ONSCREEN_KEYBOARD_EMAIL = 4,
ONSCREEN_KEYBOARD_BASIC_ENGLISH = 5,
ONSCREEN_KEYBOARD_FILENAME = 6,
}
---@class FONT_BIT_FIELD
FONT_BIT_FIELD = {
FONT_BIT_CURSIVE = 2,
FONT_BIT_ROCKSTAR_TAG = 4,
FONT_BIT_LEADERBOARD = 8,
FONT_BIT_CONDENSED = 16,
FONT_BIT_FIXED_WIDTH_NUMBERS = 32,
FONT_BIT_CONDENSED_NOT_GAMERNAME = 64,
FONT_BIT_PRICEDOWN = 128, -- gta font
}
---@class INSTANCE_MODE
INSTANCE_MODE = {
INSTANCE_MODE_SINGLEPLAYER = 0,
INSTANCE_MODE_MULTIPLAYER = 1,
}
---@class INSTANCE_HINT
INSTANCE_HINT = {
INSTANCE_HINT_NONE = 0,
INSTANCE_HINT_SHOOTING = 1,
INSTANCE_HINT_DRIVING = 2,
INSTANCE_HINT_SNIPING = 3,
INSTANCE_HINT_HELICAM = 4,
}