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Copy pathcommands_player.lua
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268 lines (252 loc) · 7.53 KB
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---@class NETWORK_COLOUR
NETWORK_COLOUR = {
DEFAULT_COLOUR = 0,
BLUE_COLOUR = 1,
RED_COLOUR = 2,
GREEN_COLOUR = 3,
YELLOW_COLOUR = 4,
TURQUOISE_COLOUR = 5,
PURPLE_COLOUR = 6,
WHITE_COLOUR = 7,
ORANGE_COLOUR = 8,
}
---@class ACHIEVEMENT_IDS
ACHIEVEMENT_IDS = {
VIRALKILLME = 50,
MPCOOPWINALL = 49,
MPSTARRATING = 48,
MPRACEWINALL = 47,
MPCOMPWINALL = 46,
MPTEAMWINALL = 45,
MPCOOPWIN1 = 44,
MPRACEWIN1 = 43,
MPCOMPWIN1 = 42,
MPTEAMWIN1 = 41,
GAMECOMPLETION100 = 40,
STREETLIGHTSDOWN = 39,
STORYDONE = 38,
KEYMISSION4 = 37,
METRANDOM = 36,
FRIENDSLIKEYOU = 35,
KEYMISSION3 = 34,
SABOMBCAR = 33,
UNDERALLBRIDGES = 32,
HIDDENPACKAGES = 31,
ASSASSIN = 30,
USJDONE = 29,
SMSTHEFTDONE = 28,
OPENEDALDERNEY = 27,
KEYMISSION2 = 26,
HALFMILLION = 25,
SAHELI = 24,
DATING = 23,
ALLHELITOURTAKEN = 22,
TAXIPASSANGER = 21,
KEYMISSION0 = 20,
VIGILDONE = 19,
WANTEDDONE = 18,
IMPORTDONE = 17,
KEYMISSION1 = 16,
WANTEDLEVEL6STARSURVIVAL = 15,
CHAINREACTION = 14,
SAGUNCAR = 13,
DRUGDONE = 12,
LOSERATING = 11,
CARROLLS = 10,
SATAXI = 9,
TURKEY = 8,
BIKEWHEELIE = 7,
STREETRACE = 6,
MELEECOUNTER = 5,
QUBBEAT = 4,
POOLWIN = 3,
SCOREDARTGAME = 2,
THETOUR = 1,
}
--- SET_PLAYER_CONTROL_FLAGS - These are the flags passed into SET_PLAYER_CONTROL
--- NB: These values must match those in PlayerInfo.h, even though not all are exposed to script.
---@class SET_PLAYER_CONTROL_FLAGS
SET_PLAYER_CONTROL_FLAGS = {
SPC_NONE = 0, -- No flags set
SPC_AMBIENT_SCRIPT = 2, -- whether this was called by an ambient script
SPC_CLEAR_TASKS = 4, -- also clears the player's taks
SPC_REMOVE_FIRES = 8, -- removes fires in the vicinity of the player
SPC_REMOVE_EXPLOSIONS = 16, -- removes explosions in the vicinity of the player
SPC_REMOVE_PROJECTILES = 32, -- removes all projectiles
SPC_DEACTIVATE_GADGETS = 64, -- deactivates all the player's gadgets
SPC_REENABLE_CONTROL_ON_DEATH = 128, -- re-enables the player's controls if they die whilst not under control
SPC_LEAVE_CAMERA_CONTROL_ON = 256, -- Leaves the camera control on when disabling player control (Off by default if removing player control, turned back on when resuming control)
SPC_ALLOW_PLAYER_DAMAGE = 512, -- Allow the player to be damaged even if his control is turned off.
SPC_DONT_STOP_OTHER_CARS_AROUND_PLAYER = 1024, -- Tells nearby vehicles to stop moving or get out of the way
SPC_PREVENT_EVERYBODY_BACKOFF = 2048, -- Prevent everybody from backing off when player controls are disabled
SPC_ALLOW_PAD_SHAKE = 4096, -- Allows pad to rumble
}
---@class ASSISTED_MOVEMENT_FLAGS
ASSISTED_MOVEMENT_FLAGS = {
ASS_REDUCE_SPEED_FOR_CORNERS = 1, -- these nodes should be slowed down for if necessary
ASS_IS_UNDERWATER = 2, -- this node is underwater (modifies its behaviour)
}
--- Have to keep in sync with the enum list in crime.h, wanted.meta and parcodegen in wanted.cpp
---@class CRIME_TYPE
CRIME_TYPE = {
CRIME_NONE = 0,
CRIME_POSSESSION_GUN = 1,
CRIME_RUN_REDLIGHT = 2,
CRIME_RECKLESS_DRIVING = 3,
CRIME_SPEEDING = 4,
CRIME_DRIVE_AGAINST_TRAFFIC = 5,
CRIME_RIDING_BIKE_WITHOUT_HELMET = 6,
CRIME_LAST_MINOR_CRIME = CRIME_RIDING_BIKE_WITHOUT_HELMET, -- Minor crimes will not automatically make the wanted level go up but it will start a parole instead. If the player does anything wrong doing the parole period he will get a wanted level.
CRIME_STEAL_VEHICLE = 8,
CRIME_STEAL_CAR = 9,
CRIME_LAST_ONE_NO_REFOCUS = CRIME_STEAL_CAR, -- Some crimes will not refocus the search area.
CRIME_BLOCK_POLICE_CAR = 11,
CRIME_STAND_ON_POLICE_CAR = 12,
CRIME_HIT_PED = 13,
CRIME_HIT_COP = 14,
CRIME_SHOOT_PED = 15,
CRIME_SHOOT_COP = 16,
CRIME_RUNOVER_PED = 17,
CRIME_RUNOVER_COP = 18,
CRIME_DESTROY_HELI = 19,
CRIME_PED_SET_ON_FIRE = 20,
CRIME_COP_SET_ON_FIRE = 21,
CRIME_CAR_SET_ON_FIRE = 22,
CRIME_DESTROY_PLANE = 23,
CRIME_CAUSE_EXPLOSION = 24,
CRIME_STAB_PED = 25,
CRIME_STAB_COP = 26,
CRIME_DESTROY_VEHICLE = 27,
CRIME_DAMAGE_TO_PROPERTY = 28,
CRIME_TARGET_COP = 29,
CRIME_FIREARM_DISCHARGE = 30,
CRIME_RESIST_ARREST = 31,
CRIME_MOLOTOV = 32,
CRIME_SHOOT_NONLETHAL_PED = 33,
CRIME_SHOOT_NONLETHAL_COP = 34,
CRIME_KILL_COP = 35,
CRIME_SHOOT_AT_COP = 36,
CRIME_SHOOT_VEHICLE = 37,
CRIME_TERRORIST_ACTIVITY = 38,
CRIME_HASSLE = 39,
CRIME_THROW_GRENADE = 40,
CRIME_VEHICLE_EXPLOSION = 41,
CRIME_KILL_PED = 42,
CRIME_STEALTH_KILL_COP = 43,
CRIME_SUICIDE = 44,
CRIME_DISTURBANCE = 45,
CRIME_CIVILIAN_NEEDS_ASSISTANCE = 46,
CRIME_STEALTH_KILL_PED = 47,
CRIME_SHOOT_PED_SUPPRESSED = 48,
CRIME_JACK_DEAD_PED = 49,
CRIME_CHAIN_EXPLOSION = 50,
MAX_CRIMES = 51,
}
--- Match with eWrecklessType in PlayerInfo.h
---@class WRECKLESS_TYPE
WRECKLESS_TYPE = {
WT_ON_PAVEMENT = 0,
WT_RAN_RED_LIGHT = 1,
WT_DROVE_AGAINST_TRAFFIC = 2,
}
---@class TARGETING_MODE_TYPE
TARGETING_MODE_TYPE = {
TARGETING_OPTION_GTA_TRADITIONAL = 0,
TARGETING_OPTION_ASSISTED_AIM = 1,
TARGETING_OPTION_ASSISTED_FREEAIM = 2,
TARGETING_OPTION_FREEAIM = 3,
}
---@class PLAYER_TARGET_LEVEL
PLAYER_TARGET_LEVEL = {
PTL_TARGET_EVERYONE = 0,
PTL_TARGET_STRANGERS = 1,
PTL_TARGET_ATTACKERS = 2,
}
---@class CLOTH_PACKAGE_TYPE
CLOTH_PACKAGE_TYPE = {
CLOTH_PACKAGE_DEFAULT = 0,
CLOTH_PACKAGE_MINIGUN = 1,
CLOTH_PACKAGE_TOP_SKINNED = 2,
}
--- Match values with eArcadeTeam in game/Peds/PlayerArcadeInformation.h
---@class ARCADE_TEAM
ARCADE_TEAM = {
eARCADETEAM_NONE = 0,
eARCADETEAM_COP = 1,
eARCADETEAM_CROOK = 2,
eARCADETEAM_NUM_TYPES = 3,
}
--- Match values with eArcadeRole in game/Peds/PlayerArcadeInformation.h
---@class ARCADE_ROLE
ARCADE_ROLE = {
eARCADEROLE_NONE = 0,
eARCADEROLE_COP_OFFICER = 1,
eARCADEROLE_COP_TACTICAL = 2,
eARCADEROLE_COP_TECH = 3,
eARCADEROLE_CROOK_SOLDIER = 4,
eARCADEROLE_CROOK_ENFORCER = 5,
eARCADEROLE_CROOK_HACKER = 6,
eARCADEROLE_NUM_TYPES = 7,
}
---@class ARCADE_PASSIVE_ABILITY_TYPE
ARCADE_PASSIVE_ABILITY_TYPE = {
ARCADE_ABILITY_NONE = -1,
ARCADE_ABILITY_PARKOUR = 0,
ARCADE_ABILITY_SNITCH = 1,
ARCADE_ABILITY_MARATHON_MAN = 2,
ARCADE_ABILITY_SECOND_WIND = 3,
ARCADE_ABILITY_HACK_THE_SYSTEM = 4,
ARCADE_ABILITY_FREIGHT_TRAIN = 5,
ARCADE_ABILITY_NUM_TYPES = 6,
}
---@class ARCADE_SPECIAL_ABILITY_TYPE
ARCADE_SPECIAL_ABILITY_TYPE = {
ARCADE_SPECIAL_ABILITY_NONE = -1,
ARCADE_SPECIAL_ABILITY_ENRAGED = 0,
ARCADE_SPECIAL_ABILITY_GHOST = 1,
ARCADE_SPECIAL_ABILITY_SPRINT_SPEED_BOOST = 2,
ARCADE_SPECIAL_ABILITY_SPIKE_MINE = 3,
ARCADE_SPECIAL_ABILITY_FULL_THROTTLE = 4,
ARCADE_SPECIAL_ABILITY_BACKUP = 5,
ARCADE_SPECIAL_ABILITY_NUM_TYPES = 6,
}
---@class ARCADE_VEHICLE_ABILITY_TYPE
ARCADE_VEHICLE_ABILITY_TYPE = {
ARCADE_VEHICLE_ABILITY_NONE = -1,
ARCADE_VEHICLE_ABILITY_NITRO = 0,
ARCADE_VEHICLE_ABILITY_EMP = 1,
ARCADE_VEHICLE_ABILITY_PUMPED_UP = 2,
ARCADE_VEHICLE_ABILITY_OIL_SLICK = 3,
ARCADE_VEHICLE_ABILITY_KINETIC_RAM = 4,
ARCADE_VEHICLE_ABILITY_NUM_TYPES = 5,
}
---@class SPECIAL_ABILITY_TYPE
SPECIAL_ABILITY_TYPE = {
SAT_INVALID = -1,
SAT_CAR_SLOWDOWN = 0,
SAT_RAGE = 1,
SAT_BULLET_TIME = 2,
SAT_SNAPSHOT = 3,
SAT_INSULT = 4,
SAT_ARCADE_ENRAGED = 5,
SAT_ARCADE_GHOST = 6,
SAT_ARCADE_SPRINT_SPEED_BOOST = 7,
SAT_ARCADE_NITRO_COP = 8,
SAT_ARCADE_NITRO_CROOK = 9,
SAT_ARCADE_EMP = 10,
SAT_ARCADE_SPIKE_MINE = 11,
SAT_ARCADE_FULL_THROTTLE = 12,
SAT_ARCADE_PUMPED_UP = 13,
SAT_ARCADE_BACKUP = 14,
SAT_ARCADE_OIL_SLICK = 15,
SAT_ARCADE_KINETIC_RAM = 16,
}
--- INFO: Player Incapacitation Query States
---@class INCAPACITATION_STATE
INCAPACITATION_STATE = {
INCAPACITATION_STATE_INVALID = -1, -- Ped is not in a valid Incapacitation state
INCAPACITATION_STATE_FALLING = 0,
INCAPACITATION_STATE_INCAPACITATED = 1,
INCAPACITATION_STATE_ESCAPING = 2,
INCAPACITATION_STATE_ARRESTED = 3,
}