Commit 9ead39d
LiveSceneTest: Adjust for updated
Commit 0195899 updated
`MeshAlgo::segment` to use the new `MeshSplitter` introduced in commit
bf2040e.
The MeshSplitter does not preserve Vertex order as of now, which leads
to changes in corner and crease Ids.
NOTE: The round trip from Houdini Geometry to a Cortex MeshPrimitive
and back to Houdini Geometry still works correctly. Corner and crease
data is applied at the correct point positions, just the point number
changesMeshAlgo::segment
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