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Commit 3782fc7

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src/MadnessInteractiveReloaded/Shared/Muqazziz/Colliders/LineCollider.cs

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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using MIR;
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namespace Walgelijk.Physics;
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src/MadnessInteractiveReloaded/Weapons/Systems/AccurateShotSystem.cs

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@@ -18,7 +18,7 @@ public override void Update()
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{
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if (!comp.OriginCharacter.TryGet(Scene, out var origin))
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continue;
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if (!comp.TargetCharacter.TryGet(Scene, out var target))
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continue;
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