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- updated Changelog.txt
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Changelog.txt

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2.16.1
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- bugfix in Projective Fluids solver (thanks to Lukas Hof)
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2.16.0
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- added implementation of turbulence method: Liu et al., "Turbulent Details Simulation for SPH Fluids via Vorticity Refinement", Computer Graphics Forum, 2021
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- Scene files now have a namespace for each pressure and non-pressure solver. This means existing scene files have to be adapted (see doc/file_format.md).

SPlisHSPlasH/TimeStep.cpp

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@@ -42,7 +42,7 @@ void TimeStep::clearAccelerations(const unsigned int fluidModelIndex)
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{
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// Clear accelerations of dynamic particles
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Vector3r& a = model->getAcceleration(i);
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if (model->getMass(i) != 0.0 && model->getParticleState(i) == ParticleState::Active)
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if ((model->getMass(i) != 0.0) && (model->getParticleState(i) == ParticleState::Active))
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{
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a = grav;
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}

version.txt

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2.16.0
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2.16.1

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