Skip to content

Unify vertex format between Sprites and Meshes #63

Open
@Interrupt

Description

@Interrupt

It's a bit of a pain to need to make different shaders for Sprites vs Meshes, sprites should probably supply some default normal and tangent buffers so that shaders can be mixed and matched between them.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions