You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+17-3
Original file line number
Diff line number
Diff line change
@@ -33,17 +33,31 @@ The end goal for this project is something like what Chocolate Doom is for Doom:
33
33
Compiling / Running
34
34
============
35
35
36
-
# Prerequisites
36
+
##Prerequisites
37
37
- SDL2, 32 bit
38
38
- SDL2_mixer, 32 bit
39
39
- Original assets in a `res/data` folder next to the executable
40
40
41
-
# Building SDL
41
+
##Building SDL
42
42
You can use the included `build_deps.sh` shell script to build the required versions of SDL2 / SDL2_mixer. VOC support was broken until recently in SDL_mixer, so for sound effects to work you'll probably need to build it from the latest sources like that script does.
43
43
44
-
# Build and run
44
+
##Build and run
45
45
```
46
46
cmake .
47
47
make systemshock
48
48
./systemshock
49
49
```
50
+
51
+
Modding Support
52
+
============
53
+
Shockolate supports loading mods and full on fan missions. Just point the executable at a mod file or folder and the game will load it in. So far mod loading supports additional `.res` and `.dat` files for resources and missions respectively.
0 commit comments