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remove initial SDL_PauseAudioDevice, hoping to eliminate popping sound
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Diff for: src/MacSrc/SDLSound.c

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Original file line numberDiff line numberDiff line change
@@ -42,8 +42,6 @@ int snd_start_digital(void) {
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obtained.freq, obtained.size, obtained.format, obtained.channels, obtained.samples);
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}
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SDL_PauseAudioDevice(device, 0);
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if (Mix_Init(MIX_INIT_MP3) < 0) {ERROR("%s: Init failed", __FUNCTION__);}
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