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Idle state timeouts for multi-chunk messages #1854

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@coot

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@coot

For protocol states where there is no timeout (e.g. idle states) we should
implement timeouts for receiving multi-chunk messages.

Most of the messages in idle state are small with exception of
MsgFindIntersect which in the Byron era can be up to 1kb (we limit the size
to 18 points).

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    block-fetchIssues related to block fetch component.tx-submissionIssues related to tx-submission protocol

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