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guitrjesdfjjhsfajad
1 parent 9925987 commit 41d800d

1 file changed

Lines changed: 14 additions & 9 deletions

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src/SexyAppFramework/graphics/GLInterface.cpp

Lines changed: 14 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -203,7 +203,7 @@ static void GfxAddVertices(const TriVertex arr[][3], int arrCount, unsigned int
203203
GfxFlushIfOverBudget();
204204
}
205205

206-
// Modern Shader for Switch OpenGL 4.3 Core Profile
206+
// Modern Shader with diagnostic BLUE tint for Switch
207207
static constexpr const char *SHADER_CODE = R"DELIMITER(
208208
#ifdef VERTEX
209209
layout(location = 0) in vec3 position;
@@ -228,10 +228,14 @@ static constexpr const char *SHADER_CODE = R"DELIMITER(
228228
in vec2 v2f_uv;
229229
out vec4 fragColor;
230230
void main() {
231+
vec4 baseColor;
231232
if (UseTexture == 1)
232-
fragColor = texture2D(TextureSamp, v2f_uv) * v2f_color;
233+
baseColor = texture(TextureSamp, v2f_uv) * v2f_color;
233234
else
234-
fragColor = v2f_color;
235+
baseColor = v2f_color;
236+
237+
// ADD BLUE TINT FOR DIAGNOSIS: If we see CYAN, the drawing is working but textures might be black.
238+
fragColor = baseColor + vec4(0.0, 0.0, 0.3, 0.0);
235239
}
236240
#endif
237241
)DELIMITER";
@@ -1174,8 +1178,8 @@ void GLInterface::UpdateViewport()
11741178
glViewport(0, 0, width, height);
11751179
mPresentationRect = Rect(0, 0, width, height);
11761180

1177-
// Debug Pink Background to verify rendering is active
1178-
glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
1181+
// Debug GREEN Background to confirm build is NEW
1182+
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
11791183
glClear(GL_COLOR_BUFFER_BIT);
11801184
Flush();
11811185
#else
@@ -1229,6 +1233,7 @@ int GLInterface::Init(bool IsWindowed)
12291233
if (!inited)
12301234
{
12311235
inited = true;
1236+
printf("\n>>> [GLInterface] Pipeline Init: OpenGL 4.3 Modern <<<\n\n");
12321237
PlatformGLInit();
12331238

12341239
gProgram = shaderLoad(SHADER_CODE);
@@ -1262,8 +1267,8 @@ int GLInterface::Init(bool IsWindowed)
12621267
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &aMaxSize);
12631268
MAX_TEXTURE_SIZE = aMaxSize;
12641269

1265-
// Gray clear color for debugging (change to 0,0,0,1 later)
1266-
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
1270+
// GREEN clear color for debugging (matches UpdateViewport)
1271+
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
12671272
glClear(GL_COLOR_BUFFER_BIT);
12681273

12691274
gTextureSizeMustBePow2 = false;
@@ -1294,9 +1299,9 @@ int GLInterface::Init(bool IsWindowed)
12941299
glDisable(GL_DEPTH_TEST);
12951300
glDisable(GL_CULL_FACE);
12961301
#ifndef NINTENDO_SWITCH
1297-
glDisable(GL_FRAMEBUFFER_SRGB); // Prevent double gamma correction (already sRGB passthrough)
1302+
glDisable(GL_FRAMEBUFFER_SRGB);
12981303
#endif
1299-
glGetError(); // clear GL_INVALID_ENUM on pure GLES implementations
1304+
glGetError();
13001305

13011306
mRGBBits = 32;
13021307
mRedBits = 8; mGreenBits = 8; mBlueBits = 8;

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