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Log.Write($"A previously compiled version of \"{scriptName}\" was found.");
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Log.Write(": Rules:");
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Log.Write("Rules:");
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foreach(varlastRuleinprev.Rules)
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Console.WriteLine($" {lastRule.Name}");
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Log.Write(": Press [Y] to update the current workshop ruleset based off the changes since the last compilation. The workshop code must be the same as the rules above.");
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Log.Write(": Press [N] to regenerate the script. This requires the workshop's ruleset to be empty.");
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Log.Write("Press [Y] to update the current workshop ruleset based off the changes since the last compilation. The workshop code must be the same as the rules above.");
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Log.Write("Press [N] to regenerate the script. This requires the workshop's ruleset to be empty.");
Log.Write("The stopinput option in the config is set to true. During generation any user input sent to the Overwatch window will be ignored."+
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" After generation if you can't interact with the Overwatch window, start the executable directly then type \"fixinput\".",ConsoleColor.Black,ConsoleColor.Gray);
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