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newModeSettingCollection("Control",true).Competitive().AddCaptureSpeed().Add(LimitValidControlPoints).AddIntRange("Score To Win",false,1,3,2,"Score To Win 1-3").Add(ScoringSpeedModifier),
newModeSettingCollection("Control",true).Competitive().PerksEnabled().AddCaptureSpeed().Add(LimitValidControlPoints).AddIntRange("Score To Win",false,1,3,2,"Score To Win 1-3").Add(ScoringSpeedModifier),
.AddSwitch("Control Point A",true).AddSwitch("Control Point B",true).AddSwitch("Control Point C",true).AddSwitch("Control Point D",true).AddSwitch("Control Point E",true)
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.AddSelect("First Active Control Point","A","B","C","D","E","Random")
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.AddIntRange("Score To Win",false,1,10,3).Add(ScoringSpeedModifier),
newModeSettingCollection("Capture The Flag",false).AddSwitch("Blitz Flag Locations",false).AddSwitch("Damage Interrupts Flag Interaction",false)
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+
newModeSettingCollection("Capture The Flag",false).PerksDisabled().AddSwitch("Blitz Flag Locations",false).AddSwitch("Damage Interrupts Flag Interaction",false)
newModeSettingCollection("Team Deathmatch",false).Add(GameLengthInMinutes).AddSwitch("Mercy Resurrect Counteracts Kills",true).AddIntRange("Score To Win",false,1,200,30,"Score To Win 1-200").Add(SelfInitiatedRespawn).AddSwitch("Imbalanced Team Score To Win",false)
newModeSettingCollection("Team Deathmatch",false).PerksDisabled().Add(GameLengthInMinutes).AddSwitch("Mercy Resurrect Counteracts Kills",true).AddIntRange("Score To Win",false,1,200,30,"Score To Win 1-200").Add(SelfInitiatedRespawn).AddSwitch("Imbalanced Team Score To Win",false)
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.AddIntRange("Team 1 Score To Win",false,1,200,30).AddIntRange("Team 2 Score To Win",false,1,200,30),
newModeSettingCollection("Bounty Hunter").Add(Enabled_DefaultOff).AddIntRange("Base Score For Killing A Bounty Target",false,0,100,300).AddIntRange("Bounty Increase Per Kill As Bounty Target",false,0,1000,0).AddIntRange("Bounty Target Count",false,1,1,1).AddIntRange("Score Per Kill",false,0,1000,100).AddIntRange("Score Per Kill As Bounty Target",false,0,1000,300)
newModeSettingCollection("Practice Range",false).PerksEnabled().AddSwitch("Spawn Training Bots",true).AddRange("Training Bot Respawn Time Scalar",10,500),
newModeSettingCollection("Bounty Hunter").PerksEnabled().Add(Enabled_DefaultOff).AddIntRange("Base Score For Killing A Bounty Target",false,0,100,300).AddIntRange("Bounty Increase Per Kill As Bounty Target",false,0,1000,0).AddIntRange("Bounty Target Count",false,1,1,1).AddIntRange("Score Per Kill",false,0,1000,100).AddIntRange("Score Per Kill As Bounty Target",false,0,1000,300)
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