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chore: bump gamedev-mcp-server pin 9.2.3 -> 9.2.4 (#331)
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addons/godot_mcp/Runtime/Connection/GodotMcpServerView.cs

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@@ -66,7 +66,7 @@ public static class GodotMcpServerView
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/// <c>v&lt;ServerVersion&gt;</c> release with all 7 RID zips exists on GameDev-MCP-Server BEFORE
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/// cutting an addon release that pins it — otherwise the download 404s, the issue-#94 class of bug).
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/// </summary>
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public const string ServerVersion = "9.2.3";
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public const string ServerVersion = "9.2.4";
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/// <summary>
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/// The server executable base name (the shared <c>GameDev-MCP-Server</c> binary). On Windows the

cli/src/utils/server-source.ts

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@@ -20,7 +20,7 @@ import { createHash } from 'crypto';
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* download entirely (offline / CI). Bumping the addon's server pin requires
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* bumping this in the same PR or the parity test goes red.
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*/
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export const DEFAULT_SERVER_VERSION = '9.2.3';
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export const DEFAULT_SERVER_VERSION = '9.2.4';
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/** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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export const TRUSTED_DOWNLOAD_HOST = 'github.com';

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