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38 lines (32 loc) · 1.83 KB
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/*
┌─────────────────────────────────────────────────────────────────────────────┐
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
│ Repository: GitHub (https://github.com/IvanMurzak/Unity-AI-ParticleSystem) │
│ Copyright (c) 2025 Ivan Murzak │
│ Licensed under the MIT License. │
│ See the LICENSE file in the project root for more information. │
└─────────────────────────────────────────────────────────────────────────────┘
*/
#nullable enable
using System.ComponentModel;
using AIGD;
namespace com.IvanMurzak.Unity.MCP.ParticleSystem.Editor
{
/// <summary>
/// Response model for Modify ParticleSystem tool.
/// </summary>
[Description("Response containing the result of modifying a ParticleSystem.")]
public class ModifyParticleSystemResponse
{
[Description("Whether the modification was successful.")]
public bool success;
[Description("Reference to the GameObject containing the ParticleSystem component.")]
public GameObjectRef? gameObjectRef;
[Description("Reference to the modified ParticleSystem component.")]
public ComponentRef? componentRef;
[Description("Index of the ParticleSystem component in the GameObject's component list.")]
public int componentIndex = -1;
[Description("Log of modifications made and any warnings/errors encountered.")]
public string[]? logs;
}
}