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Change builds to the current godot-cpp-template default.
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.github/workflows/build.yml

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@@ -12,17 +12,20 @@ jobs:
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# Double builds require building Godot from scratch anyway,
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# so it's appropriate NumDot also only ships with single builds by default.
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target:
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- { platform: macos, arch: universal, os: macos-latest }
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- { platform: ios, arch: arm64, os: macos-latest }
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# TODO linux x86_32, arm64 and rv64 are broken godot-cpp-side right now.
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- { platform: linux, arch: x86_64, os: ubuntu-24.04 }
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- { platform: windows, arch: x86_32, os: windows-latest }
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- { platform: windows, arch: x86_64, os: windows-latest }
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- { platform: android, arch: x86_32, os: ubuntu-24.04 }
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- { platform: android, arch: x86_64, os: ubuntu-24.04 }
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- { platform: android, arch: arm32, os: ubuntu-24.04 }
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- { platform: android, arch: arm64, os: ubuntu-24.04 }
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- { platform: web, arch: wasm32, os: ubuntu-24.04 }
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- { platform: linux, arch: x86_64, os: ubuntu-22.04 },
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- { platform: linux, arch: x86_32, os: ubuntu-22.04 },
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- { platform: linux, arch: arm64, os: ubuntu-22.04-arm },
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- { platform: linux, arch: arm32, os: ubuntu-22.04-arm },
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- { platform: windows, arch: x86_64, os: windows-latest },
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- { platform: windows, arch: x86_32, os: windows-latest },
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- { platform: windows, arch: arm64, os: windows-latest },
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- { platform: macos, arch: universal, os: macos-latest },
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- { platform: android, arch: x86_64, os: ubuntu-22.04 },
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- { platform: android, arch: x86_32, os: ubuntu-22.04 },
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- { platform: android, arch: arm64, os: ubuntu-22.04 },
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- { platform: android, arch: arm32, os: ubuntu-22.04 },
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- { platform: ios, arch: arm64, os: macos-latest },
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- { platform: web, arch: wasm32, os: ubuntu-22.04 },
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float_precision: ["single"]
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build_target_type: ["template_debug", "template_release"]
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