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The project works GREAT. However, When I add Wifi to my project - I often get pixels set incorrectly/randomly. The problem predictably gets much worse if I start pinging the ESP32 like crazy (more network traffic).
I have seen similar cases in other project where interrupts are enabled and it throws the timing of of the pixel updates. I am assuming this is is a problem where network interrupts (or threads?) are being prioritized over the RMT interrupts, making the additional "half" buffer fills happen too late?
I'm struggling to fix this - don't know if anyone else has any more insight for me,
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