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main.go
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79 lines (65 loc) · 1.94 KB
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package main
import (
"github.com/asynkron/protoactor-go/actor"
"github.com/asynkron/protoactor-go/remote"
"log"
"os"
"os/signal"
"protoactor-go-sender-example/remote/messages"
"time"
)
var cnt uint64 = 0
type pingActor struct {
cnt uint
pongPid *actor.PID
}
func (p *pingActor) Receive(ctx actor.Context) {
switch ctx.Message().(type) {
case struct{}:
cnt += 1
ping := &messages.Ping{
Cnt: cnt,
}
// Below do not set ctx.Self() as the sender, and hence the recipient has no knowledge of the sender
// even though the message is sent from one actor to another.
ctx.Send(p.pongPid, ping)
case *messages.Pong:
// Never comes here.
// The recipient can not refer to the sender.
log.Print("Received pong message")
}
}
func main() {
// Set up actor system
system := actor.NewActorSystem()
// Set up a remote env that listens to a randomly chosen port.
// To specify a port number, pass a desired port number as a second argument of remote.Configure instead of 0.
// Note that a ponger implementation at ../remote-pong/main.go specifies its actor system's port as 8080 so the pinger can refer to it.
config := remote.Configure("127.0.0.1", 0)
remoting := remote.NewRemote(system, config)
remoting.Start()
// Declare the remote pong actor's address, and let the ping actor send a ping payload to it
remotePong := actor.NewPID("127.0.0.1:8080", "pongActorID")
pingProps := actor.PropsFromProducer(func() actor.Actor {
return &pingActor{
pongPid: remotePong,
}
})
pingPid := system.Root.Spawn(pingProps)
// Subscribe to a signal to finish the interaction
finish := make(chan os.Signal, 1)
signal.Notify(finish, os.Interrupt, os.Kill)
// Periodically send a ping payload till signal comes
ticker := time.NewTicker(1 * time.Second)
defer ticker.Stop()
for {
select {
case <-ticker.C:
system.Root.Send(pingPid, struct{}{})
case <-finish:
log.Print("Finish")
remoting.Shutdown(false)
return
}
}
}