hi jarcho, are you still developing this?
i'm using d2fps + d2gl (d2gl for filters and font, d2fps for motion predition, just missing missiles)
are you aware of this pull?
bolrog#133
make the scaling floating, not interget, so the windows can be any size
in my case I use 1068x600, but the 1x screensize is too small em 2x is too big.
is it viable to add this to your fork of d2dx?
hi jarcho, are you still developing this?
i'm using d2fps + d2gl (d2gl for filters and font, d2fps for motion predition, just missing missiles)
are you aware of this pull?
bolrog#133
make the scaling floating, not interget, so the windows can be any size
in my case I use 1068x600, but the 1x screensize is too small em 2x is too big.
is it viable to add this to your fork of d2dx?