|
6 | 6 | #include <nlohmann/json.hpp> |
7 | 7 |
|
8 | 8 | using namespace ZEngine; |
9 | | -using namespace ZEngine::Core::Container; |
| 9 | +using namespace ZEngine::Core::Containers; |
10 | 10 | using namespace ZEngine::Core::Memory; |
11 | 11 | using namespace ZEngine::Helpers; |
12 | 12 | using namespace Tetragrama::Layers; |
@@ -44,8 +44,8 @@ namespace Tetragrama |
44 | 44 | std::string title = fmt::format("{0} - Active Scene : {1}", Context->ConfigurationPtr->ProjectName, Context->CurrentScenePtr->Name); |
45 | 45 | Windows::WindowConfiguration window_conf = {.EnableVsync = true}; |
46 | 46 | window_conf.Title.init(&(Context->Arena), title.c_str()); |
47 | | - window_conf.RenderingLayerCollection.init(&(Context->Arena), 1, 0); |
48 | | - window_conf.OverlayLayerCollection.init(&(Context->Arena), 1, 0); |
| 47 | + window_conf.RenderingLayerCollection.init(&(Context->Arena), 1); |
| 48 | + window_conf.OverlayLayerCollection.init(&(Context->Arena), 1); |
49 | 49 |
|
50 | 50 | window_conf.RenderingLayerCollection.push(CanvasLayer); |
51 | 51 | window_conf.OverlayLayerCollection.push(UILayer); |
@@ -74,10 +74,10 @@ namespace Tetragrama |
74 | 74 | RenderScene = ZPushStructCtor(arena, ZEngine::Rendering::Scenes::GraphicScene); |
75 | 75 | RenderScene->IsDrawDataDirty = true; |
76 | 76 |
|
77 | | - MeshFiles.init(arena, 1, 0); |
78 | | - ModelFiles.init(arena, 1, 0); |
79 | | - MaterialFiles.init(arena, 1, 0); |
80 | | - Hashes.init(arena, 1, 0); |
| 77 | + MeshFiles.init(arena, 1); |
| 78 | + ModelFiles.init(arena, 1); |
| 79 | + MaterialFiles.init(arena, 1); |
| 80 | + Hashes.init(arena, 1); |
81 | 81 | } |
82 | 82 |
|
83 | 83 | void EditorScene::Push(ZEngine::Core::Memory::ArenaAllocator* arena, const char* mesh, const char* model, const char* material) |
|
0 commit comments