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Roadmap

Jean Philippe edited this page Nov 30, 2021 · 5 revisions

ZEngine Roadmap

This is an overview of what we're planning to work on, roughly prioritized.

  • Introduce and complete support of multithreading
  • Introduce support of Entity Component System
  • Introduce support of Scene management (loading, serializing, deserializing, scene camera, playing/pausing/resetting etc..)
  • Introduce Mesh loader from different file format type (obj, gltf, collada, fbx, etc)
  • Complete basic editor features (inspector view, project view, console view, assets view etc)
  • Introduce and complete Gizmo support for entities manipulation
  • Improve and complete rendering pipeline (fully support of batching and instancing rendering)
  • Introduce support of the physic engine
  • Introduce scripting support (with C#)
  • Introduce and complete support of lighting
  • Introduce and complete support of PBR, Geometry shading, Cubemap
  • Introduce support of DirectX or Vulcan API for windows platform
  • Complete support of code analysis

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