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Roadmap
Jean Philippe edited this page Nov 30, 2021
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This is an overview of what we're planning to work on, roughly prioritized.
- Introduce and complete support of multithreading
- Introduce support of Entity Component System
- Introduce support of Scene management (loading, serializing, deserializing, scene camera, playing/pausing/resetting etc..)
- Introduce Mesh loader from different file format type (obj, gltf, collada, fbx, etc)
- Complete basic editor features (inspector view, project view, console view, assets view etc)
- Introduce and complete Gizmo support for entities manipulation
- Improve and complete rendering pipeline (fully support of batching and instancing rendering)
- Introduce support of the physic engine
- Introduce scripting support (with C#)
- Introduce and complete support of lighting
- Introduce and complete support of PBR, Geometry shading, Cubemap
- Introduce support of DirectX or Vulcan API for windows platform
- Complete support of code analysis