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[ZELDA3] Add pretty borders for 4:3 mode, core achievements set (local only)
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ports/released/zelda-lttp/zelda-lttp/README.md

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## Configuration
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The port re-tunes the display and performance settings in `zelda3.ini` to your device on every launch, so it's fully portable — copy it to any handheld and it adapts (screen aspect/resolution, Mode-7 map, audio buffer, renderer). Your edits to gameplay features, controls, and MSU are left alone. Settings live in `ports/zelda-lttp/zelda3.ini`. Highlights:
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The port re-tunes the display and performance settings in `zelda3.ini` to your device on every launch, so it's fully portable — copy it to any handheld and it adapts (screen aspect/resolution, Mode-7 map, audio buffer, renderer). Your edits to gameplay features, controls, and MSU are left alone. Settings live in `ports/zelda-lttp/zelda3.ini`, with a few of the most used settings toggleable with a bottom screen at runtime. Highlights:
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- **Widescreen**: set `ExtendedAspectRatio` to `16:9`, `16:10`, or `18:9` (default `4:3`).
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- **World map quality**: `EnhancedMode7` (lower it to `0` on weak devices if the map scroll stutters).
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Alternative sprites are available at https://github.com/snesrev/sprites-gfx. Download the repository and copy the **contents** of `sprites-gfx-testing.zip\sprites-gfx-testing\snes\zelda3\` to your `zelda-lttp/alt` folder. Then, edit `zelda3.ini` to uncomment the `LinkGraphics =` line and edit the path to point to the sprite you want to use.
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## Achievements
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When using a second screen, the bottom screen's settings menu will display an achievements list. This is an offline copy of the RetroAchievements core set, which is useful for tracking file progress.
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## Credits
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- Original port (hosted on PortMaster) by tekkenfede. Automated handling of first run and config by Jeod.
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- Game reimplementation: the [snesrev/zelda3](https://github.com/snesrev/zelda3) project.
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