From what I've heard, the Xenko graphics API is pretty much the same as MonoGame , but it has a full-featured editor, an absolute great shader language and you could make SVG a new asset type that can be imported, managed and previewed by game developers in Game Studio.
I've made an example of a xenko root render feature that integrates properly into a scene and could be used.
From what I've heard, the Xenko graphics API is pretty much the same as MonoGame , but it has a full-featured editor, an absolute great shader language and you could make SVG a new asset type that can be imported, managed and previewed by game developers in Game Studio.
I've made an example of a xenko root render feature that integrates properly into a scene and could be used.