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executable file
·162 lines (141 loc) · 3.98 KB
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// Modules to control application life and create native browser window
const { app, BrowserWindow, Tray } = require("electron");
const url = require("url");
const path = require("path");
const assetsDirectory = path.join(__dirname, "public/images/icons");
// Assets
const trayIcon = path.join(assetsDirectory, "iconTemplate.png");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
let tray;
/**
* Installs Dev extensions
*
* @returns
*/
async function installExtensions() {
const installer = require("electron-devtools-installer");
const forceDownload = !!process.env.UPGRADE_EXTENSIONS;
const extensions = ["REACT_DEVELOPER_TOOLS", "REDUX_DEVTOOLS"];
return Promise.all(extensions.map(name => installer.default(installer[name], forceDownload))).catch(console.log);
}
/**
* Gets the window position in the desktop
*
* @returns {{ x: number, y: number}} window coordinates
*/
function getWindowPosition() {
const windowBounds = mainWindow.getBounds();
const trayBounds = tray.getBounds();
// Center window horizontally below the tray icon
const x = Math.round(trayBounds.x + trayBounds.width / 2 - windowBounds.width / 2);
// Position window 4 pixels vertically below the tray icon
const y = Math.round(trayBounds.y + trayBounds.height + 4);
return { x, y };
}
/**
* Displays the window on the desktop
*
* @returns {void}
*/
function showWindow() {
const position = getWindowPosition();
mainWindow.setPosition(position.x, position.y, false);
mainWindow.show();
mainWindow.focus();
}
/**
* Toggles the showing/hiding of the window
*
* @returns {void}
*/
function toggleWindow() {
if (mainWindow.isVisible()) {
mainWindow.hide();
} else {
showWindow();
}
}
/**
* Creates a new instance of Tray and assigns clicking and double-clicking
*
* @returns {void}
*/
function createTray() {
tray = new Tray(trayIcon);
tray.setTitle("Poolside");
tray.setToolTip("Click to open the player");
tray.on("right-click", toggleWindow);
tray.on("double-click", toggleWindow);
tray.on("click", event => {
toggleWindow();
// Show devtools when command clicked
if (mainWindow.isVisible() && process.defaultApp && event.metaKey) {
mainWindow.openDevTools({ mode: "detach" });
}
});
}
/**
*
*
*/
async function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 288,
height: 276,
show: false,
frame: false,
fullscreenable: false,
resizable: false,
transparent: false,
webPreferences: {
backgroundThrottling: false,
},
});
if (process.env.ELECTRON_START_URL) {
await installExtensions();
mainWindow.openDevTools();
}
// and load the index.html of the app.
const startUrl =
process.env.ELECTRON_START_URL ||
url.format({
pathname: path.join(__dirname, "/../build/index.html"),
protocol: "file:",
slashes: true,
});
mainWindow.loadURL(startUrl);
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on("closed", function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", () => {
createTray();
createWindow();
});
// Quit when all windows are closed.
app.on("window-all-closed", function() {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", function() {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});