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Paths.cs
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using System;
using System.IO;
namespace ReShadeDeployer;
/// <summary>
/// Paths to different sub-directories within the application directory.
/// </summary>
public static class Paths
{
public static readonly string Root = System.AppContext.BaseDirectory;
public static readonly string Shaders = Path.Combine(Root, "Shaders");
public static readonly string Textures = Path.Combine(Root, "Textures");
public static readonly string ReShadeIni = Path.Combine(Root, "ReShade.ini");
public static readonly string ReShadePresetIni = Path.Combine(Root, "ReShadePreset.ini");
public static readonly string Lib = Path.Combine(Root, "lib");
public static readonly string Dlls = Path.Combine(Lib, "ReShade");
public static readonly string AddonDlls = Path.Combine(Lib, "ReShade-AddonSupport");
public static readonly string Cache = Path.Combine(Lib, "Cache");
public static readonly string ConfigIni = Path.Combine(Lib, "Config.ini");
public static readonly string CompatibilityIni = Path.Combine(Lib, "Compatibility.ini");
/// <summary>
/// Equivalent to 'C:/ProgramData/ReShade'. Used for Vulkan installation, same folder as the official ReShade installer uses.
/// </summary>
public static readonly string CommonPathLocal = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "ReShade");
}