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UIStrings.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ReShadeDeployer {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class UIStrings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal UIStrings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ReShadeDeployer.UIStrings", typeof(UIStrings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
public static string About {
get {
return ResourceManager.GetString("About", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version: {0}
///
///Copyright © 2024 Jobus
///https://github.com/Jobus0/reshade-deployer.
/// </summary>
public static string About_Info {
get {
return ResourceManager.GetString("About_Info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add-on Support.
/// </summary>
public static string Addon {
get {
return ResourceManager.GetString("Addon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable this if you plan to install a ReShade add-on to the game.
///
///Warning: Intended for singleplayer games only and may cause bans in multiplayer games..
/// </summary>
public static string Addon_Tooltip {
get {
return ResourceManager.GetString("Addon_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Always Exit On Deploy.
/// </summary>
public static string AlwaysExitOnDeploy {
get {
return ResourceManager.GetString("AlwaysExitOnDeploy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Always exit the program after deploying ReShade without asking..
/// </summary>
public static string AlwaysExitOnDeploy_Tooltip {
get {
return ResourceManager.GetString("AlwaysExitOnDeploy_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReShade website (https://reshade.me) is down or the connection was blocked..
/// </summary>
public static string ConnectionError {
get {
return ResourceManager.GetString("ConnectionError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection Failed.
/// </summary>
public static string ConnectionError_Title {
get {
return ResourceManager.GetString("ConnectionError_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Context Menu Deploy.
/// </summary>
public static string ContextMenuDeploy {
get {
return ResourceManager.GetString("ContextMenuDeploy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add a 'Deploy ReShade' option to the exe context (right-click) menu..
/// </summary>
public static string ContextMenuDeploy_Tooltip {
get {
return ResourceManager.GetString("ContextMenuDeploy_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Continue.
/// </summary>
public static string Continue {
get {
return ResourceManager.GetString("Continue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It looks like the target application uses DirectX 8.
///
///In order to use ReShade you'll have to download an additional wrapper from d3d8to9 which converts all API calls to DirectX 9.
///
///https://github.com/crosire/d3d8to9/releases.
/// </summary>
public static string D3D8_Info {
get {
return ResourceManager.GetString("D3D8_Info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deploy To Game.
/// </summary>
public static string DeployButton {
get {
return ResourceManager.GetString("DeployButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deploy To {0}.
/// </summary>
public static string DeployButton_Targeted {
get {
return ResourceManager.GetString("DeployButton_Targeted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Make sure you have picked the correct Target API above first.
///
///If you are unsure, check the API section of the game's PCGamingWiki page..
/// </summary>
public static string DeployButton_Tooltip {
get {
return ResourceManager.GetString("DeployButton_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReShade was successfully deployed!.
/// </summary>
public static string DeploySuccess {
get {
return ResourceManager.GetString("DeploySuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Success.
/// </summary>
public static string DeploySuccess_Title {
get {
return ResourceManager.GetString("DeploySuccess_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to DirectX 10 or later.
/// </summary>
public static string DirectX10 {
get {
return ResourceManager.GetString("DirectX10", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to dxgi.dll.
/// </summary>
public static string DirectX10_Tooltip {
get {
return ResourceManager.GetString("DirectX10_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to DirectX 9.
/// </summary>
public static string DirectX9 {
get {
return ResourceManager.GetString("DirectX9", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to d3d9.dll.
/// </summary>
public static string DirectX9_Tooltip {
get {
return ResourceManager.GetString("DirectX9_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to access '{0}'. Try again later, or please report to the developer..
/// </summary>
public static string DownloadError {
get {
return ResourceManager.GetString("DownloadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Failed.
/// </summary>
public static string DownloadError_Title {
get {
return ResourceManager.GetString("DownloadError_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
public static string Exit {
get {
return ResourceManager.GetString("Exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extraction Failed.
/// </summary>
public static string ExtractionError_Title {
get {
return ResourceManager.GetString("ExtractionError_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReShade Deployer will now download ReShade and set up the required folder structure into the current folder.
///
///This includes the Shaders and Textures folders, where you will place your shader and texture files.
///
///If you wish to keep these files elsewhere, press 'Exit' and move the program first..
/// </summary>
public static string FirstTimeSetup {
get {
return ResourceManager.GetString("FirstTimeSetup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to First-Time Setup.
/// </summary>
public static string FirstTimeSetup_Title {
get {
return ResourceManager.GetString("FirstTimeSetup_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Notice.
/// </summary>
public static string Notice {
get {
return ResourceManager.GetString("Notice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select the game's runtime executable..
/// </summary>
public static string OpenFileDialog_Title {
get {
return ResourceManager.GetString("OpenFileDialog_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OpenGL.
/// </summary>
public static string OpenGL {
get {
return ResourceManager.GetString("OpenGL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to opengl32.dll.
/// </summary>
public static string OpenGL_Tooltip {
get {
return ResourceManager.GetString("OpenGL_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReShadePreset.ini already exists.
///
///Would you like to overwrite it?.
/// </summary>
public static string PresetOverwrite {
get {
return ResourceManager.GetString("PresetOverwrite", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No, keep old file.
/// </summary>
public static string PresetOverwrite_No {
get {
return ResourceManager.GetString("PresetOverwrite_No", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overwrite Preset.
/// </summary>
public static string PresetOverwrite_Title {
get {
return ResourceManager.GetString("PresetOverwrite_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yes, overwrite file.
/// </summary>
public static string PresetOverwrite_Yes {
get {
return ResourceManager.GetString("PresetOverwrite_Yes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select Game.
/// </summary>
public static string SelectGameButton {
get {
return ResourceManager.GetString("SelectGameButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
public static string Settings_Tooltip {
get {
return ResourceManager.GetString("Settings_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skip.
/// </summary>
public static string Skip {
get {
return ResourceManager.GetString("Skip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target API.
/// </summary>
public static string TargetAPI {
get {
return ResourceManager.GetString("TargetAPI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select the rendering API that the game uses.
///
///When selecting a game, the executable will be scanned to try to automatically select the correct API.
///
///Otherwise, if you are unsure, check the API section of the game's PCGamingWiki page..
/// </summary>
public static string TargetAPI_Tooltip {
get {
return ResourceManager.GetString("TargetAPI_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Uninstall.
/// </summary>
public static string UninstallDeployer {
get {
return ResourceManager.GetString("UninstallDeployer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove all registry entries of ReShade Deployer and delete the system-wide Vulkan ReShade layer.
///
///This is recommended if you want to stop using ReShade Deployer and go back to the official installer..
/// </summary>
public static string UninstallDeployer_Content {
get {
return ResourceManager.GetString("UninstallDeployer_Content", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update.
/// </summary>
public static string Update {
get {
return ResourceManager.GetString("Update", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A new update of ReShade Deployer is available!
///
///New version: {0}
///Current version: {1}
///
///Would you like to install it?
///
///Changelog is available here:
///https://github.com/Jobus0/ReShade-Deployer/releases.
/// </summary>
public static string UpdateAvailable {
get {
return ResourceManager.GetString("UpdateAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Available.
/// </summary>
public static string UpdateAvailable_Title {
get {
return ResourceManager.GetString("UpdateAvailable_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update.
/// </summary>
public static string UpdateDeployer {
get {
return ResourceManager.GetString("UpdateDeployer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You are already on the latest version..
/// </summary>
public static string UpdateError {
get {
return ResourceManager.GetString("UpdateError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Globally update your ReShade DLL files to the latest version..
/// </summary>
public static string UpdateReShade_Tooltip {
get {
return ResourceManager.GetString("UpdateReShade_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReShade version:.
/// </summary>
public static string VersionPrefix {
get {
return ResourceManager.GetString("VersionPrefix", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vulkan.
/// </summary>
public static string Vulkan {
get {
return ResourceManager.GetString("Vulkan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You are about to install ReShade with Add-on Support for Vulkan globally.
///
///Be aware of ban risks if you play an online game using Vulkan that you have deployed ReShade to before.
///
///To be safe, press Cancel and uncheck Add-on Support before deploying again..
/// </summary>
public static string Vulkan_Addon_Warning {
get {
return ResourceManager.GetString("Vulkan_Addon_Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Creates no DLL in the game directory, but installs ReShade to Vulkan system-wide instead..
/// </summary>
public static string Vulkan_Tooltip {
get {
return ResourceManager.GetString("Vulkan_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
public static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
}
}