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Very Unbalanced Trait Under generic_artillery_organization #107

@TeusLollo

Description

@TeusLollo

Given the file common/00_generic_organization.txt, the following code snippet under generic_artillery_organization is found:

trait = {
	token = generic_mio_trait_advanced_trajectory_calculations
	name = generic_mio_trait_advanced_trajectory_calculations
	icon = GFX_generic_mio_department_icon_artillery

	position = { x = 2 y = 0 }
	relative_position_id = generic_mio_trait_improved_direct_fire_targeting

	all_parents = {
		 generic_mio_trait_improved_hydraulic_recoil_system
	}

	mutually_exclusive = {
		generic_mio_trait_improved_direct_fire_targeting
		generic_mio_trait_advanced_anti_air_targeting
	}

	limit_to_equipment_type = {
		artillery_equipment
		rocket_artillery_equipment
	}

	equipment_bonus = {
		hard_attack = 1
		breakthrough = 0.05
	}
}

Specifically, the hard_attack = 1 part (Which is conveyed by tooltip as "+100% Hard Attack") seems completely unbalanced compared to general military-industrial organization balance practices.

A bonus of hard_attack = 0.3 would seem more in line balance-wise with what those industrial-organization traits are trying to achieve.

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