@@ -20,25 +20,25 @@ RenderSettings:
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m_FogDensity : 0.01
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m_LinearFogStart : 0
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m_LinearFogEnd : 300
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- m_AmbientSkyColor : {r: 0.212 , g: 0.227 , b: 0.259 , a: 1}
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- m_AmbientEquatorColor : {r: 0.114 , g: 0.125 , b: 0.133 , a: 1}
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- m_AmbientGroundColor : {r: 0.047 , g: 0.043 , b: 0.035 , a: 1}
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+ m_AmbientSkyColor : {r: 0.9016172 , g: 0.9379761 , b: 1 , a: 1}
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+ m_AmbientEquatorColor : {r: 0.7011392 , g: 0.7316701 , b: 0.8584906 , a: 1}
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+ m_AmbientGroundColor : {r: 0.8396226 , g: 0.6805916 , b: 0.47186336 , a: 1}
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m_AmbientIntensity : 1
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- m_AmbientMode : 0
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- m_SubtractiveShadowColor : {r: 0.42 , g: 0.478 , b: 0.627 , a: 1}
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- m_SkyboxMaterial : {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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+ m_AmbientMode : 1
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+ m_SubtractiveShadowColor : {r: 0.33922213 , g: 0.4114251 , b: 0.5943396 , a: 1}
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+ m_SkyboxMaterial : {fileID: 0}
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m_HaloStrength : 0.5
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m_FlareStrength : 1
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m_FlareFadeSpeed : 3
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m_HaloTexture : {fileID: 0}
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m_SpotCookie : {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
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- m_DefaultReflectionMode : 0
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+ m_DefaultReflectionMode : 1
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m_DefaultReflectionResolution : 128
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m_ReflectionBounces : 1
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m_ReflectionIntensity : 1
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m_CustomReflection : {fileID: 0}
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m_Sun : {fileID: 0}
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- m_IndirectSpecularColor : {r: 0.44657874 , g: 0.49641258 , b: 0.574817 , a: 1}
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+ m_IndirectSpecularColor : {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe : 0
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--- !u!157 &3
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LightmapSettings :
@@ -98,7 +98,8 @@ LightmapSettings:
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m_TrainingDataDestination : TrainingData
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m_LightProbeSampleCountMultiplier : 4
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m_LightingDataAsset : {fileID: 0}
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- m_LightingSettings : {fileID: 1165446970}
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+ m_LightingSettings : {fileID: 4890085278179872738, guid: 1f487bbe83549f6499da7f4262c9232d,
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+ type : 2}
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--- !u!196 &4
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NavMeshSettings :
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serializedVersion : 2
@@ -163,15 +164,14 @@ Transform:
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m_PrefabInstance : {fileID: 0}
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 10080508}
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- m_LocalRotation : {x: 0, y: 0, z: 0, w: 1 }
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- m_LocalPosition : {x: 0, y: 0 , z: 0}
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+ m_LocalRotation : {x: 0.13052616 , y: 0, z: 0, w: 0.9914449 }
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+ m_LocalPosition : {x: 0, y: 1 , z: 0}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_Children :
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- {fileID: 534669905}
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- - {fileID: 170076735}
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m_Father : {fileID: 0}
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m_RootOrder : 0
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- m_LocalEulerAnglesHint : {x: 0 , y: 0, z: 0}
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+ m_LocalEulerAnglesHint : {x: 15 , y: 0, z: 0}
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--- !u!1 &170076733
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GameObject :
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m_ObjectHideFlags : 0
@@ -200,8 +200,8 @@ Light:
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serializedVersion : 10
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m_Type : 1
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m_Shape : 0
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- m_Color : {r: 1 , g: 0.95686275 , b: 0.8392157 , a: 1}
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- m_Intensity : 1
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+ m_Color : {r: 0.99215686 , g: 0.96962065 , b: 0.85490197 , a: 1}
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+ m_Intensity : 0.7
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m_Range : 10
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m_SpotAngle : 30
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m_InnerSpotAngle : 21.80208
@@ -210,7 +210,7 @@ Light:
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m_Type : 1
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m_Resolution : -1
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m_CustomResolution : -1
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- m_Strength : 1
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+ m_Strength : 0.8
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m_Bias : 0.1
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m_NormalBias : 0.4
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m_NearPlane : 0.56
@@ -240,14 +240,15 @@ Light:
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serializedVersion : 2
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m_Bits : 4294967295
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m_RenderingLayerMask : 1
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- m_Lightmapping : 1
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+ m_Lightmapping : 4
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m_LightShadowCasterMode : 0
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m_AreaSize : {x: 1, y: 1}
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m_BounceIntensity : 1
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m_ColorTemperature : 6570
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m_UseColorTemperature : 0
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m_BoundingSphereOverride : {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride : 0
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+ m_UseViewFrustumForShadowCasterCull : 1
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m_ShadowRadius : 0
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m_ShadowAngle : 0
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--- !u!4 &170076735
@@ -261,8 +262,8 @@ Transform:
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m_LocalPosition : {x: 0, y: 3, z: 0}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_Children : []
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- m_Father : {fileID: 10080510 }
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- m_RootOrder : 1
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+ m_Father : {fileID: 0 }
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+ m_RootOrder : 5
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m_LocalEulerAnglesHint : {x: 50, y: -30, z: 0}
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--- !u!1 &534669902
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GameObject :
@@ -275,6 +276,7 @@ GameObject:
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- component : {fileID: 534669905}
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- component : {fileID: 534669904}
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- component : {fileID: 534669903}
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+ - component : {fileID: 534669906}
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m_Layer : 0
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m_Name : Main Camera
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m_TagString : Untagged
@@ -340,13 +342,25 @@ Transform:
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m_PrefabInstance : {fileID: 0}
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 534669902}
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- m_LocalRotation : {x: 0.078459114 , y: - 0, z: - 0, w: 0.99691737 }
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- m_LocalPosition : {x: 0, y: 2.5 , z: -10}
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+ m_LocalRotation : {x: 0, y: 0, z: 0, w: 1 }
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+ m_LocalPosition : {x: 0, y: 0 , z: -10}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_Children : []
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m_Father : {fileID: 10080510}
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m_RootOrder : 0
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- m_LocalEulerAnglesHint : {x: 9, y: 0, z: 0}
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+ m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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+ --- !u!114 &534669906
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+ MonoBehaviour :
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+ m_ObjectHideFlags : 0
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+ m_CorrespondingSourceObject : {fileID: 0}
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+ m_PrefabInstance : {fileID: 0}
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+ m_PrefabAsset : {fileID: 0}
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+ m_GameObject : {fileID: 534669902}
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+ m_Enabled : 1
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+ m_EditorHideFlags : 0
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+ m_Script : {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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+ m_Name :
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+ m_EditorClassIdentifier :
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--- !u!1 &624999758
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GameObject :
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m_ObjectHideFlags : 0
@@ -388,7 +402,7 @@ MeshRenderer:
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 624999758}
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m_Enabled : 1
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- m_CastShadows : 1
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+ m_CastShadows : 0
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m_ReceiveShadows : 1
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m_DynamicOccludee : 1
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m_MotionVectors : 1
@@ -399,7 +413,7 @@ MeshRenderer:
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m_RenderingLayerMask : 4294967295
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m_RendererPriority : 0
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m_Materials :
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- - {fileID: 10303 , guid: 0000000000000000f000000000000000 , type: 0 }
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+ - {fileID: 2100000 , guid: f22f13907502ac441ba947b33c8621d8 , type: 2 }
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m_StaticBatchInfo :
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firstSubMesh : 0
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subMeshCount : 0
@@ -437,7 +451,7 @@ Transform:
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 624999758}
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m_LocalRotation : {x: 0, y: 0, z: 0, w: 1}
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- m_LocalPosition : {x: 0, y: -1 , z: 0}
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+ m_LocalPosition : {x: 0, y: 0 , z: 0}
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m_LocalScale : {x: 2, y: 2, z: 2}
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m_Children : []
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m_Father : {fileID: 0}
@@ -489,67 +503,6 @@ Transform:
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m_Father : {fileID: 0}
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m_RootOrder : 2
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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- --- !u!850595691 &1165446970
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- LightingSettings :
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- m_ObjectHideFlags : 0
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- m_CorrespondingSourceObject : {fileID: 0}
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- m_PrefabInstance : {fileID: 0}
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- m_PrefabAsset : {fileID: 0}
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- m_Name : Settings.lighting
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- serializedVersion : 2
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- m_GIWorkflowMode : 0
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- m_EnableBakedLightmaps : 1
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- m_EnableRealtimeLightmaps : 0
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- m_RealtimeEnvironmentLighting : 1
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- m_BounceScale : 1
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- m_AlbedoBoost : 1
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- m_IndirectOutputScale : 1
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- m_UsingShadowmask : 1
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- m_BakeBackend : 1
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- m_LightmapMaxSize : 512
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- m_BakeResolution : 10
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- m_Padding : 2
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- m_TextureCompression : 1
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- m_AO : 0
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- m_AOMaxDistance : 1
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- m_CompAOExponent : 1
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- m_CompAOExponentDirect : 0
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- m_ExtractAO : 0
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- m_MixedBakeMode : 2
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- m_LightmapsBakeMode : 1
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- m_FilterMode : 1
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- m_LightmapParameters : {fileID: 0}
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- m_ExportTrainingData : 0
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- m_TrainingDataDestination : TrainingData
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- m_RealtimeResolution : 2
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- m_ForceWhiteAlbedo : 0
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- m_ForceUpdates : 0
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- m_FinalGather : 0
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- m_FinalGatherRayCount : 256
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- m_FinalGatherFiltering : 1
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- m_PVRCulling : 1
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- m_PVRSampling : 1
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- m_PVRDirectSampleCount : 32
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- m_PVRSampleCount : 256
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- m_PVREnvironmentSampleCount : 256
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- m_PVREnvironmentReferencePointCount : 2048
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- m_LightProbeSampleCountMultiplier : 4
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- m_PVRBounces : 2
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- m_PVRRussianRouletteStartBounce : 2
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- m_PVREnvironmentMIS : 0
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- m_PVRFilteringMode : 2
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- m_PVRDenoiserTypeDirect : 0
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- m_PVRDenoiserTypeIndirect : 0
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- m_PVRDenoiserTypeAO : 0
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- m_PVRFilterTypeDirect : 0
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- m_PVRFilterTypeIndirect : 0
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- m_PVRFilterTypeAO : 0
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- m_PVRFilteringGaussRadiusDirect : 1
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- m_PVRFilteringGaussRadiusIndirect : 5
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- m_PVRFilteringGaussRadiusAO : 2
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- m_PVRFilteringAtrousPositionSigmaDirect : 0.5
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- m_PVRFilteringAtrousPositionSigmaIndirect : 2
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- m_PVRFilteringAtrousPositionSigmaAO : 1
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--- !u!1 &1635208545
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GameObject :
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m_ObjectHideFlags : 0
@@ -854,7 +807,7 @@ Transform:
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 2066011075}
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m_LocalRotation : {x: 0.35355338, y: 0.1464466, z: -0.35355338, w: 0.8535535}
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- m_LocalPosition : {x: 0, y: 0, z: 0}
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+ m_LocalPosition : {x: 0, y: 0.8535534 , z: 0}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_Children : []
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m_Father : {fileID: 0}
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