- Open image files as source texture panel
Supported formats: TGA, DDS, PNG, BMP, JPG, JPEG, PSD (Ctrl + E)- … or simply drop a supported image file on the source panel.
- Reopen recently used source image files
- Reload the current file in case of changes to load settings (Import Tab) or file changes
- Open previous file in current folder
- Open next file in current folder
- Undo:
Ctrl + Z - Redo:
Ctrl + Y
- Create a new texture panel:
Ctrl + N - Open image files as destination texture panel
Supported formats: TGA, DDS, PNG, BMP, JPG, JPEG, PSD (Ctrl + D)- … or simply drop a supported image file on the destination panel.
- Reopen recently used destination image files
- Save the destination texture
Supported formats: TGA, DDS, PNG, BMP, JPG, JPEG (Ctrl + S) - Save to a specified file
Formats: TGA, DDS, PNG, BMP, JPG, JPEG (Ctrl + Shift + S)
- Left click a tile: copy into selection
- Left click + drag: copy area into selection
- Right click a tile: preview UV rotate (river rotate)
- Right click + drag: preview range-based animation of
AnimRange - Left click + Alt + drag: copy ignoring grid
- Left click + Ctrl + drag: move panel
- Mouse wheel: scroll vertically
- Mouse wheel + Ctrl: zoom in/out
- Left click: copy into selection or apply transformation
- Left click + drag: copy area into selection
- Right click: preview UV rotate
- Right click + drag: preview animation range
- Middle click: move to Placing Mode directly
- Left click: place selected tile and return to picking
- Right click: return to picking without placing
- Left click + Ctrl + drag: move panel
- Mouse wheel: scroll vertically
- Mouse wheel + Ctrl: zoom
- Mouse wheel + Shift: change picker size
- Click the Preview Image to manually switch to Placing Mode on the Destination Panel
- Buttons to copy entire contents from Source to Destination panels or vice versa
- Fill selection with chosen color
- Copy selection to clipboard (
Ctrl + C) - Paste clipboard into selection (
Ctrl + V) - Auto-copy new selections to clipboard
- Auto-paste clipboard into selection when it has new image data
- Open Smooth Transition Helper and Brick Transition Helper from the center action buttons to combine two selections and generate transition results quickly
- Set animation speed
- Start / stop animation
- Close animation preview
From left to right:
- Import atlas from Classic TR levels
Supports: TR1–TRC, TRLE, TRNG, TEN (Ctrl + Q) - Enable remapping for imports (removes padding in TE-built atlases)
- Set horizontal page count (1, 2, 4, 8, 16 pages)
- Open Batch Loader (
Ctrl + W)
⚠️ Please use Imports carefully and conscientiously when building your own custom levels.
Clarify with the creator whether you are authorised to use custom assets.
If in doubt, use assets that are guaranteed to be acceptable for use in your own custom levels instead.
This tool is licensed under the MIT licence.
- Import multiple image files from a folder
Supported formats: TGA, DDS, PNG, BMP, JPG, JPEG - Select or reopen folder
- … or simply drop a set of supported image files on the preview panel.
- Set Range:
- First Texture Index
- Number of Textures
- Define square resize size for textures
From left to right:
- Set X offset
- Set Y offset
- Reset offset
- Toggle grid on/off
- Change layout
This tab allows you to modify the pixel format of the texture panel. TrLynx fully supports the opening, modification and writing of both 24-bit and 32-bit pixel formats.
From left to right:
- BPP toggle
- Eyedropper to set color to replace
- Selected color to replace
- Replace selected color with magenta or transparency
- Auto-apply magenta or transparency replacement for new selections
The BPP toggle is set automatically depending on the input after loading. You can then set it manually if you wish:
- RGB 24 BPP — magenta is used for transparent parts
- BGRA 32 BPP — a real alpha channel is used
Switching between the two settings will set the pixel values appropriately (e.g. alpha = 0 areas will be converted to magenta areas, and vice versa).
⚠️ Switching from BGRA 32 BPP to RGB 24 BPP will set the magenta colour correctly, but since pixels with an alpha value other than 0 or 255 are not supported by RGB 24 BPP, information will be lost, possibly making the switching step irreversible.
From left to right:
- Fit panel width to viewport
- Fit panel height to viewport
- Set zoom to 100%
From left to right:
- Enable Resize to Picker mode (resize selection to destination picker size)
- Enable Continuously Placing mode (does not switch back to Picking mode automatically after placing)
- Enable Swap and Place mode (put replaced tile into selection)
- Enable transparent overlay (do not draw magenta/alpha 0 to destination)
- Set Opacity for placed tile
From left to right:
- Set destination panel height (in pages, max 128 pages)
- Set destination panel width (in pages, possible values: 1, 2, 4, 8, or 16 pages)
- Enable texture rearranging during width changes
Same functions as in TBuilder.
From left to right:
- Standard tile placing
- Rotate tile
- Mirror tile horizontally
- Mirror tile vertically
- Tile Rally mode: move one tile and shift all tiles in between
- Swap Tile mode: swap two tiles
| Key Combination | Description |
|---|---|
| Ctrl + A | Create a new texture panel |
| Ctrl + C | Copy selection to clipboard |
| Ctrl + V | Paste from clipboard to selection |
| Ctrl + Z | Undo |
| Ctrl + Y | Redo |
| Ctrl + S | Save destination texture panel |
| Ctrl + Shift + S | Save destination texture panel to new / other file |
| Ctrl + E | Open source texture panel |
| Ctrl + D | Open destination texture panel |
| Ctrl + Q | Import from TR Level |
| Ctrl + W | Open batch loader |
- The height of any bitmap/texture panel handled by this tool is currently capped at 32,768 px or 128 pages (~256 px per page). This limitation is required to avoid issues with the .NET WPF Bitmap containers.
- The height is always a multiple of 256 px, the standard TR page width, to ensure divisibility by picker sizes.
- Supported destination texture panel widths: 256, 512, 1024, 2048, 4096 px (corresponding to 1, 2, 4, 8, and 16 pages).
- Supported picker sizes: 8, 16, 32, 64, 128, 256 px
- Image files that do not meet these requirements will be automatically expanded or cropped. You will always be able to open them.
















