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Improving reputation #1124

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@kronosapiens

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@kronosapiens

After a year and change of usage, it seems like reputation as currently envisioned is too restrictive. A number of suggestions have been made about how to make reputation more flexible. After a call with Jack, Raul, and Arren, here is the proposal to move forward:

  • Introduce the ability to set a "reputation rate" for any token, not just the native token, e.g. payments in DAI could give reputation at a rate of 2:1, while payments in CLNY would give reputation at a rate of 1:1. The default setting would be native token at 1:1, and all other tokens at 1:0.

  • Introduce a per-domain scalar which scales the reputation earned in that domain. If a domain scalar is not set, the domain inherits the scalar from the parent.

  • In extraordinary circumstances, a colony should be able to edit the reputation earned by a payment to an arbitrary amount. It may be possible to implement this using the payoutScalar, or may require creating an additional motion.

  • Remove ability to give bonus reputation using the expenditure's payoutScalar

  • Allow variable decay rate for colonies

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