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In the following discussion, the issue of parallellization came up. This is a reminder of that.
Probably best to use https://github.com/JuliaSIMD/Polyester.jl because its loop is rather cheap. I will think about this once the API is super stable and 2.0 is out.
Originally posted by @Datseris in #213 (comment)
Things to think about:
- How to paralellize? The same for all methods? Differently for some methods?
- What about GPU compatibility? Can it be done? For which methods? Generic or backend-specific? I.e. what happens if I'm using a mac vs a windows OS?