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@@ -148,9 +148,8 @@ of floating point computations.
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- There is limited support for dual cells / Voronoi cells in `VoronoiDelaunay` and
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a good deal of this functionality is provided by the package `VoronoiCells.jl`.
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- The `DelaunayTriangulation.jl` package that
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uses [`ExactPredicates.jl`](https://github.com/lairez/ExactPredicates.jl) to implement various
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computational geometry tests. This package is under active development and implements a number
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useful constrained Delaunay triangulations.
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uses [`AdaptivePredicates.jl`](https://github.com/JuliaGeometry/AdaptivePredicates.jl) and [`ExactPredicates.jl`](https://github.com/lairez/ExactPredicates.jl) to implement various
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computational geometry tests. This package is under active development and implements a number of methods for unconstrained and constrained Delaunay triangulations and Voronoi tessellations.
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In comparison, the `Delaunator.jl` package seeks to mirror the javascript d3-delaunay codes that give good
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enough triangulations for many pixel-level graphics applications and are fast for 2d problems, rather than those that
@@ -196,9 +196,8 @@ of floating point computations.
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- There is limited support for dual cells / Voronoi cells in `VoronoiDelaunay` and
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a good deal of this functionality is provided by the package `VoronoiCells.jl`.
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- The `DelaunayTriangulation.jl` package that
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-
uses [`ExactPredicates.jl`](https://github.com/lairez/ExactPredicates.jl) to implement various
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-
computational geometry tests. This package is under active development and implements a number
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-
useful constrained Delaunay triangulations.
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+
uses [`AdaptivePredicates.jl`](https://github.com/JuliaGeometry/AdaptivePredicates.jl) and [`ExactPredicates.jl`](https://github.com/lairez/ExactPredicates.jl) to implement various
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+
computational geometry tests. This package is under active development and implements a number of methods for unconstrained and constrained Delaunay triangulations and Voronoi tessellations.
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In comparison, the `Delaunator.jl` package seeks to mirror the javascript d3-delaunay codes that give good
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enough triangulations for many pixel-level graphics applications and are fast for 2d problems, rather than those that
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