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Description
Using origins and widths means that all the vertices except for origin have (potential for) float precision issues. For example, if we wanted a (Float32) Rect from -1f10 to 500 we would instead get:
julia> Point2f(-1f10) + (Point2f(500) - Point2f(-1f10))
2-element Point{2, Float32} with indices SOneTo(2):
0.0
0.0
julia> coordinates(Rect2f([Point2f(-1f10), Point2f(500)]))
4-element Vector{Point{2, Float32}}:
[-1.0f10, -1.0f10]
[0.0, -1.0f10]
[0.0, 0.0]
[-1.0f10, 0.0]
because eps(-1f10) = 1024f0
can not resolve 500.
For reference, I hit this here: MakieOrg/Makie.jl#4911
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