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Description Operating System: Windows 10
My Issue/Question:
Please explain what happens to the style when a floating window crosses the border of the main window, what could be a mistake, where to look, what to look for?
Screenshots/Video
Standalone, minimal, complete and verifiable example:
https://github.com/JuliaImGui/ImGuiGLFWBackend.jl
using ImGuiGLFWBackend
using ImGuiGLFWBackend. LibCImGui
using ImGuiGLFWBackend. LibGLFW
using ImGuiOpenGLBackend
using ImGuiOpenGLBackend. ModernGL
# create contexts
imgui_ctx = igCreateContext (C_NULL )
window_ctx = ImGuiGLFWBackend. create_context ()
window = ImGuiGLFWBackend. get_window (window_ctx)
gl_ctx = ImGuiOpenGLBackend. create_context ()
# enable docking and multi-viewport
io = igGetIO ()
io. ConfigFlags = unsafe_load (io. ConfigFlags) | ImGuiConfigFlags_DockingEnable
io. ConfigFlags = unsafe_load (io. ConfigFlags) | ImGuiConfigFlags_ViewportsEnable
# set style
igStyleColorsDark (C_NULL )
# init
ImGuiGLFWBackend. init (window_ctx)
ImGuiOpenGLBackend. init (gl_ctx)
try
while glfwWindowShouldClose (window) == GLFW_FALSE
glfwPollEvents ()
# new frame
ImGuiOpenGLBackend. new_frame (gl_ctx)
ImGuiGLFWBackend. new_frame (window_ctx)
igNewFrame ()
# UIs
igShowDemoWindow (Ref (true ))
igShowMetricsWindow (Ref (true ))
# rendering
igRender ()
glfwMakeContextCurrent (window)
w_ref, h_ref = Ref {Cint} (0 ), Ref {Cint} (0 )
glfwGetFramebufferSize (window, w_ref, h_ref)
display_w, display_h = w_ref[], h_ref[]
glViewport (0 , 0 , display_w, display_h)
glClearColor (0.45 , 0.55 , 0.60 , 1.00 )
glClear (GL_COLOR_BUFFER_BIT)
ImGuiOpenGLBackend. render (gl_ctx)
if unsafe_load (igGetIO (). ConfigFlags) & ImGuiConfigFlags_ViewportsEnable == ImGuiConfigFlags_ViewportsEnable
backup_current_context = glfwGetCurrentContext ()
igUpdatePlatformWindows ()
GC. @preserve gl_ctx igRenderPlatformWindowsDefault (C_NULL , pointer_from_objref (gl_ctx))
glfwMakeContextCurrent (backup_current_context)
end
glfwSwapBuffers (window)
end
catch e
@error " Error in renderloop!" exception= e
Base. show_backtrace (stderr , catch_backtrace ())
finally
ImGuiOpenGLBackend. shutdown (gl_ctx)
ImGuiGLFWBackend. shutdown (window_ctx)
igDestroyContext (imgui_ctx)
glfwDestroyWindow (window)
end Reactions are currently unavailable
Operating System: Windows 10
My Issue/Question:
Please explain what happens to the style when a floating window crosses the border of the main window, what could be a mistake, where to look, what to look for?
Screenshots/Video
Standalone, minimal, complete and verifiable example:
https://github.com/JuliaImGui/ImGuiGLFWBackend.jl