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How to get next pose name for addOdoFG #119

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@dehann

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@dehann

Two options for getting next pose name with addOdoFG:

x$(i+1)

or

:VARIABLE:POSE?

I'd like to keep the ability open for users to call their variables different names, for example :x1 vs :p1 vs :f1. Think of a robot having pelvis, head, left foot, right foot: A new time instant might create all of :p1, :h1, :lf1, :rf1, etc.

Remember addOdoFG should not drive design decisions, it is a convenience function.

cc @GearsAD

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