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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{43E9C680-96EB-426E-8A1E-0B92EA42CC4C}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>testlogs</RootNamespace>
<AssemblyName>DisForLC</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Compile Include="GameToRPCHandler\GameInfo.cs" />
<Compile Include="GameToRPCHandler\PreviousDay.cs" />
<Compile Include="PrefenceController.cs" />
<Compile Include="Start.cs" />
<Compile Include="RPC\DiscordRPC.cs" />
<Compile Include="utils\LogTools.cs" />
<Compile Include="RPC\NamedPipeClientStream.cs" />
<Compile Include="RPC\NamedPipeException.cs" />
<Compile Include="RPC\PayLoad.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="utils\XMLWork.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\System.Xml.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="System">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\System.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<SpecificVersion>False</SpecificVersion>
<HintPath>lis\System.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lis\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="todo.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>