Releases: Justinh22/WastesOfValai
Releases · Justinh22/WastesOfValai
v0.5
v0.5 - Villages, Consumables, Forging, Runes, and More!
- Added villages, which can be roamed and can have 9 unique buildings and shops!
- Added gold as a combat reward, which can be used for purchasing items at shops.
- The Black Market building in villages can be used to sell items.
- Added the Forge, a village building which allows equipment to be refined, and turned into other equipment of the same rarity.
- Added Runes, rare and valuable modifiers for weapons that add unique effects (passive, or active triggered by luck).
- Runes have three levels, and can be enhanced at the Rune Carver building.
- Added unique village and dungeon name, which come in different randomized formats.
- Added unique magic weapons, which have special names and runes.
- Added Fleeing from combat.
- Added Consumables, items that can be held in the inventory that can have special effects and turn the tide either in combat or out!
- Changed keypresses to allow for holding a movement button down to continue moving.
v0.4
v0.4 - Balance and Accessories!
- Added Accessories, which are additional items that party members can hold to provide unique effects!
- Added multi-tier dungeons, with up to 5 floors to traverse! Dungeon loot increases in rarity as you descend.
- Made buffs more visual during combat
- Major balance overhaul
- Reworked status effects; more interesting, less annoying
- Fixed starting point calculation in map generation
v0.3
Talent Update!
- Added Talents, a set of abilities that use MP that are class-specific, added additional utility to non-magic classes. Also added the Guard talent, which is available to all classes.
- Added ability to quickly cycle between party members on party member summary screen.
- Added underdog bonus for party, granting additional XP for party members that are significantly lower leveled than others.
- Updated map screen in menu, and added relative difficulty color to overworld + map.
- Restricts party member recruitment level to highest in party.
- Changed landmark placement algorithm with pseudo-random.
- Expanded on elemental resistances, adding vulnerabilities, and making them more transparent in combat.
- Added learned talents and spells to level up screen.
- Added status effects to menu visibility, and allowed for cleansing from menu.
- Many, many, many, MANY other bug fixes...
v0.2
Dungeons, balance, character recruitment, saving, QoL, and more!
- Added Dungeons, complete with loot and characters to be found within, as well as patrolling creatures that will chase those who get too close.
- Made some major changes to creature stats to improve balance (WIP).
- Added Havens, which serve as a place to save your game, recruit new characters, manage your party, and more!
- Added saving and loading. Currently, the game is only saved at Havens, and is loaded upon starting the game with Load Game or being defeated.
- Added additional info to stats, and more comprehensive level ups.
- Many, many bug fixes!
v0.1
Constructed basic foundation of game
Map generation (randomized, biome creation, difficulty mapping)
Base set of items written
Base set of spells written
Base set of creatures written
Base set of classes written
Movement and random encounters (step-based encounters, biome-specific difficulty)
Class-based progression (stat increases vary based on class)
Randomized and unique characters (class, name, personality)
Basic rooms/houses (all locations treated as basic rooms, searching, item retrieval, difficulty scaling)
Inventory management (pause menu, equipping, spell learning, map screen)