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Okay, so I know I said this awhile ago, but then it was really just a joke. (#194) But I genuinely would like to actually know what's going on here. Please do not close this one because I want to know whats causing it to do this for me.
Ok so basically before I explain anything about my computer, I just wanna explain whats happening. Its not every Kade Engine build that does this, its just the ones that come from my computer (as in I compiled it on my computer). I am able to play any mods that are on Kade Engine without this issue, but compiles from my computer are slow. I think the vs Kapi mod also has this issue too. The whole game is super slow until you load up a song. I think the KadeEngine build of vs Aflac does this too, but I haven't seen anyone actually bring it up even with the Kade version having three times the ProjectFNF one.
So I haven't actually tried this again with the latest latest build of KE, and I noticed that both mods that do this used the Versions before the ModChart support (I think I had KE downloaded already so I just used that for the vs aflac port). My computer is a 64x Windows X (I like to call Windows 10 that)
What I am thinking could possibly be the cause would be something in the code for KE that handles something that ends once you load a song up.
Okay, so I know I said this awhile ago, but then it was really just a joke. (#194) But I genuinely would like to actually know what's going on here. Please do not close this one because I want to know whats causing it to do this for me.
Ok so basically before I explain anything about my computer, I just wanna explain whats happening. Its not every Kade Engine build that does this, its just the ones that come from my computer (as in I compiled it on my computer). I am able to play any mods that are on Kade Engine without this issue, but compiles from my computer are slow. I think the vs Kapi mod also has this issue too. The whole game is super slow until you load up a song. I think the KadeEngine build of vs Aflac does this too, but I haven't seen anyone actually bring it up even with the Kade version having three times the ProjectFNF one.
So I haven't actually tried this again with the latest latest build of KE, and I noticed that both mods that do this used the Versions before the ModChart support (I think I had KE downloaded already so I just used that for the vs aflac port). My computer is a 64x Windows X (I like to call Windows 10 that)
What I am thinking could possibly be the cause would be something in the code for KE that handles something that ends once you load a song up.