-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathhackathon.html
170 lines (101 loc) · 4.43 KB
/
hackathon.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
</head>
<body>
<p>
Watergroep
How can VR and gamification assist construction and safety training in real life techniques.
Dangers/scenario's?
Op straat een sleuf gegraven, verschillende soorten buizen. Straat afgezet. Hun mensen weet wat ze moeten doen, maar ni
Gevaar kraan die uitzwaait
Slechte signalisatie aangereden door wagen
afsluiting sleuf die niet goed is
+
Wat moeten ze precies doen (opleiding)
Bedoeling
mensen opleiding geven zonder ze in gevaar te brengen.
Aan de hand van werkinstructies weten wat ze moeten doen, maar ook wat ze aant doen zijn qua veiligheid.
Focus op signalisatie
Te diepe gleuven
Waterlekken
Asbestbuizen (procedures hoe best lostmaken)
Signalisatiekledij
Maar focus
Lijst werkinstructies,
vb borden waar zetten.
In scenario's wordt gegoten.
Heel wat regels op weg open te leggen.
Maar 1 keer om de 5 jaar buizen openleggen.
Ook samenwerken met anderen(niet echt van belang).
www.trafficpoint.be
Veiliger en wijer op weg.
Gamification, ze willen het platform willen blijven gebruiken.
Vb blijven gebruiken.
Forceren dat ze het willen blijven gebruiken en tergelijkertijd erbij leren.
Impact tonen van wat je verkeerd doet, vb blijven doorspelen en pas dan fout tonen.
Niet abrupt GAME OVER!
VB longterm asbest gevaar?
(20 years later, person who did good lives well, player ends up in hospital with i.e. bad lungs)
</p>
<div>
<h2> What would the VR part do or what would it consist of</h2>
<p>
Main focus would be learning. In this case about signals.
There will first be an individual stage of learning. The basics for every position.
</p>
<h2> Most efficient way of learning with VR</h2>
<p>
There are quiet some ways to learn. VR can enhance that tremendously
but you have to make sure it isn't gimmicky. This isn't only for VR, but
it generally is used for gimmicky stuff.
So we need to make sure that we don't follow the same path.
Different ways of learning
(b) Spaced repetition
What does this mean? Evidence-based learning. (Learning is more
effective when study sessions are spaced out).
For example(Reflective safety vests: When learning you have to put
on your safety vest each time. )
(c) Consequences of actions - Trial and error
What does this mean? It means that every action has a reaction. If
you do something unsafe there will be a chance of something bad
happening.
It also isn't immediately game over or a failed mission. Depending
on the severity of the health and safety training you can either fail or
succeed but with a mark on the test until you solve it again(or
something similar) without making the same mistake.
For example(asbestos: a short cutscene at the end of the exercise
where one person who did it correctly lived long and happily ever after
end your avatar coughing and getting diagnosed with cancer.
For example(back safety: a short cutscene where you, as a senior,
walk with your back arched because of pain)
(d) Learning through actions
</p>
<p>
</p>
</div>
<p>
What is the point of the training? And how do we achieve maximum effect.
Health and safety should be a second nature. They should do it without
consciously acting or thinking on it. To do it needs to get in the long
term memory as fast as possible.
This can be done with<b> spaced repetition </b>. If you do an
assignment correctly the time till you review it gets doubled. And if
you remembered it succesfuly a couple of times in a row you put it in
your long term memory. It makes sure the information is always
accesible, which is vital when dealing with health and safety.
Another part is <b> trial and error </b>. While in the beginning the
user gets enough explanation and hints, later on it lessens and the user
needs to make decisions himself.
For example the user gets a truck with 5 different traffic signs on
them. He needs to place the correct one and hopefully pick the right
one. Picking the wrong one can have drastic consequences. Placing a
Major road(voorrangsweg) instead of a STOP sign could cause a traffic
accident with grave consequences.
The user will not be immediately reminded of the mistake but the game
will continue and then the bad consequence will happen. You learn more
from mistakes if they are memorable.
Different kinds of missions.
(1)
(2)
</p>
</body></html>