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Copy pathCryptRaiderProjectile.h
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37 lines (27 loc) · 1.14 KB
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CryptRaiderProjectile.generated.h"
class USphereComponent;
class UProjectileMovementComponent;
UCLASS(config=Game)
class ACryptRaiderProjectile : public AActor
{
GENERATED_BODY()
/** Sphere collision component */
UPROPERTY(VisibleDefaultsOnly, Category=Projectile)
USphereComponent* CollisionComp;
/** Projectile movement component */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement, meta = (AllowPrivateAccess = "true"))
UProjectileMovementComponent* ProjectileMovement;
public:
ACryptRaiderProjectile();
/** called when projectile hits something */
UFUNCTION()
void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit);
/** Returns CollisionComp subobject **/
USphereComponent* GetCollisionComp() const { return CollisionComp; }
/** Returns ProjectileMovement subobject **/
UProjectileMovementComponent* GetProjectileMovement() const { return ProjectileMovement; }
};